Sahuagin, Sahuagin ScoutSahuagin Scout CR 3Source Monster Codex pg. 190 XP 800 Sahuagin rogue 2 LE Medium monstrous humanoid (aquatic) Init +3; Senses blindsense 30 ft., darkvision 60 ft.; Perception +8DefenseAC 18, touch 13, flat-footed 15 (+3 Dex, +5 natural) hp 34 (4 HD; 2d10+2d8+14) Fort +3, Ref +9, Will +4 Defensive Abilities evasion Weaknesses light blindnessOffenseSpeed 30 ft., swim 60 ft. Melee mwk trident +8 (1d8+6), bite +2 (1d4+2) or 2 claws +7 (1d4+4), bite +7 (1d4+4) Ranged mwk underwater heavy crossbow +7 (1d10/19–20) Special Attacks blood frenzy, sneak attack +1d6TacticsDuring Combat The scout shoots the appropriate bane bolts before closing to melee.StatisticsStr 18, Dex 17, Con 16, Int 17, Wis 12, Cha 7 Base Atk +3; CMB +7; CMD 20 Feats Combat Expertise, Rapid Reload (heavy crossbow) Skills Acrobatics +10, Climb +11, Disable Device +12, Escape Artist +10, Knowledge (geography) +7, Perception +8, Ride +7, Sense Motive +8, Stealth +10, Survival +7, Swim +12 Languages Aquan, Common, Elven; speak with sharks SQ rogue talents (bleeding attack +1), trapfinding +1 Combat Gear +1 elf-bane bolts (3), +1 human-bane bolts (3), +1 merfolk-bane bolts (3), potion of cure moderate wounds; Other Gear mwk trident, mwk underwater heavy crossbowUE with 20 bolts, feather token (anchor), dagger, thieves’ tools, 53 gpEcologyEnvironment temperate or warm oceanDescriptionAgents lead the way for other sahuagin by scouting enemy patrols and hidden fortifications.Creatures in "Sahuagin" CategoryThis scaly humanoid has a long, fish-like tail. Its arms and legs end in webbed claws, and its piscine head features a toothy maw.
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