Sahuagin, Sahuagin InfiltratorSahuagin Infiltrator CR 7Source Monster Codex pg. 190 XP 3,200 Sahuagin rogue 6 LE Medium monstrous humanoid (aquatic) Init +3; Senses blindsense 30 ft., darkvision 60 ft.; Perception +13DefenseAC 22, touch 13, flat-footed 19 (+3 armor, +3 Dex, +5 natural, +1 shield) hp 52 (8 HD; 2d10+6d8+14) Fort +6, Ref +12, Will +8 Defensive Abilities evasion, trap senses +2, uncanny dodge Weaknesses light blindnessOffenseSpeed 30 ft., swim 60 ft. Melee mwk dagger +10/+5 (1d4+5/19–20), mwk dagger +10 (1d4+5/19–20), bite +6 (1d4+2) or 2 claws +11 (1d4+5), bite +11 (1d4+5) Ranged dagger +9 (1d4+5/19–20) Special Attacks blood frenzy, sneak attack +3d6TacticsDuring Combat The infiltrator darts around the battlefield, attempting to flank its opponents. If it’s forced to fight alone, it instead tries to ambush its foes one by one.StatisticsStr 20, Dex 16, Con 12, Int 14, Wis 15, Cha 11 Base Atk +6; CMB +11; CMD 24 Feats Double Slice, Great Fortitude, Quick Draw, Two-Weapon Defense, Two-Weapon Fighting Skills Acrobatics +14, Bluff +11, Climb +9, Disable Device +16, Disguise +11, Intimidate +11, Knowledge (local) +8, Linguistics +8, Perception +13, Ride +7, Sense Motive +13, Stealth +19, Swim +13 Languages Aquan, Common, Elven, Giant, Goblin; speak with sharks SQ rogue talents (bleeding attack +3, combat trick, fast stealth), trapfinding +3 Combat Gear potion of cure moderate wounds, potion of invisibility; Other Gear mwk studded leather, mwk daggers (2), daggers (4), cloak of resistance +1, stalker’s maskUE, masterwork thieves’ tools, 13 gpEcologyEnvironment temperate or warm oceanDescriptionAgents lead the way for other sahuagin by scouting enemy patrols and hidden fortifications.Creatures in "Sahuagin" CategoryThis scaly humanoid has a long, fish-like tail. Its arms and legs end in webbed claws, and its piscine head features a toothy maw.
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