| Ratfolk, Ratfolk TroubleshooterRatfolk Troubleshooter CR 5Source Monster Codex pg. 178XP 1,600
 Ratfolk rogue 6
 N Small humanoid (ratfolk)
 Init +4; Senses darkvision 60 ft.; Perception +12
 DefenseAC 19, touch 15, flat-footed 15 (+4 armor, +4 Dex, +1 Size)hp 42 (6d8+12)
 Fort +5, Ref +10, Will +4
 Defensive Abilities evasion, trap sense +2, uncanny dodge
 OffenseSpeed 20 ft.Melee mwk rapier +10 (1d4/18–20)
 Ranged  hand crossbow +9 (1d3/19–20)
 Special Attacks sneak attack +3d6, swarming
 TacticsDuring Combat After drinking her potion of invisibility, the troubleshooter makes a sneak attack against her most vulnerable foe. If her enemies wear metal armor, she instead uses her wand of shocking grasp against them.StatisticsStr 11, Dex 18, Con 14, Int 12, Wis 12, Cha 8Base Atk +4; CMB +3; CMD 17
 Feats Deft Hands, Pack Rat, Weapon Finesse
 Skills Acrobatics +13 (+9 when jumping), Appraise +7, Bluff +5, Climb +6, Craft (alchemy) +3, Diplomacy +5, Disable Device +20, Escape Artist +13, Knowledge (local) +10, Perception +12, Sense Motive +10, Sleight of Hand +6, Stealth +17, Use Magic Device +10
 Languages Common, Undercommon
 SQ rogue talents (fast stealth, quick disable, trap spotter), trapfinding +3
 Combat Gear  elixir of hiding, potion of cure light wounds, potions of invisibility (2), wand of shocking grasp (CL 4th, 12 charges), acid (2); Other Gear +1 studded leather, hand crossbow with 10 bolts, mwk rapier, cloak of resistance +1, grappling hook, mwk thieves’ tools, silk rope (50 ft.), 314 gp
 EcologyEnvironment warm deserts or urbanDescriptionRatfolk are adept at finding and disarming traps, which they scavenge to add to their warrens’ defenses.Creatures in "Ratfolk" CategoryThis small, ratlike humanoid has a twitching, whiskered snout, pointed ears, and a long, leathery tail. |