Ratfolk, Ratfolk ElderRatfolk Elder CR 8Source Monster Codex pg. 183 XP 4,800 Ratfolk cleric of Abadar 9 N Small humanoid (ratfolk) Init +4; Senses darkvision 60 ft.; Perception +6DefenseAC 19, touch 11, flat-footed 19 (+7 armor, +1 shield, +1 size) hp 80 (9d8+36) Fort +12, Ref +5, Will +12OffenseSpeed 40 ft. Melee mwk light mace +8/+3 (1d4) Ranged light crossbow +7 (1d6/19–20) Special Attacks channel positive energy 7/day (DC 16, 5d6), swarming Spell-Like Abilities (CL 9th; concentration +13) 7/day—resistant touch +2 At will—dimensional hop (90 feet/day) Cleric Spells Prepared (CL 9th; concentration +13) 5th—teleportD, wall of stone (DC 19) 4th—dimension doorD, dismissal (DC 18), freedom of movement, summon monster IV 3rd—dispel magic, magic vestment, meld into stone, protection from energyD, stone shape 2nd—bull’s strength, calm emotions (DC 16), darkness, shield otherD, sound burst (DC 16), zone of truth (DC 16) 1st—bless, command (DC 15), endure elements, longstriderD, sanctuary (DC 15), shield of faith 0 (at will)—create water, detect poison, guidance, mending D domain spell; Domains Protection, TravelTacticsBefore Combat The elder casts longstrider on herself, and bear’s endurance, bull’s strength, and magic vestment and on allies who will enter combat. She chooses one vulnerable ally to protect with shield other. During Combat The elder focuses on healing her allies and counteracting her enemies’ spells while staying out of harm’s way. If the group needs to escape, she assists the evacuation by casting teleport (if a small number of allies are with her) or wall of stone (if a large number of ratfolk are with her). Base Statistics Without longstrider, the elder’s statistics are Speed 30 ft.StatisticsStr 10, Dex 10, Con 14, Int 12, Wis 18, Cha 14 Base Atk +6; CMB +5; CMD 15 Feats Extra Channel, Great Fortitude, Improved Initiative, Selective Channeling, Toughness Skills Appraise +5, Craft (alchemy) +3, Diplomacy +14, Heal +12, Knowledge (religion) +9, Perception +6, Sense Motive +14, Use Magic Device +4; Racial Modifiers +2 Craft (alchemy), +2 Perception, +2 Use Magic Device Languages Celestial, Common SQ agile feet (7/day), aura of protection (+1 deflection, energy resistance 5, 9 rounds/day), +10 base speed from Travel domain Combat Gear scroll of bear’s endurance, scroll of invisibility purge, scroll of sending, wand of cure moderate wounds (15 charges); Other Gear +1 chainmail, light steel shield, light crossbow with 10 bolts, mwk light mace, cloak of resistance +1, headband of inspired wisdom +2, silver holy symbol, spell component pouch, sunrod, pair of platinum rings (worth 50 gp total), 768 gpEcologyEnvironment warm deserts or urbanDescriptionSince ratfolk have short lifespans, they heed the wisdom of those who attain old age. Many ratfolk aspire to become elders from a very young age, and try to get their hands on books and histories when they go into trade, intending to later study them. Often, aspiring leaders pursue the healing arts to keep the rest of the warren healthy—and to ensure they live long enough to pass on their knowledge.Creatures in "Ratfolk" CategoryThis small, ratlike humanoid has a twitching, whiskered snout, pointed ears, and a long, leathery tail.
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