Ratfolk, Ratfolk ChemistRatfolk Chemist CR 7Source Monster Codex pg. 182 XP 3,200 Ratfolk alchemist 8 (Pathfinder RPG Advanced Player’s Guide 26) N Small humanoid (ratfolk) Init +9; Senses darkvision 60 ft.; Perception +13DefenseAC 26, touch 17, flat-footed 21 (+4 armor, +1 deflection, +5 Dex, +5 natural, +1 size) hp 63 (8d8+24) Fort +9, Ref +14, Will +3; +6 vs. poisonOffenseSpeed 20 ft. Melee dagger +6/+1 (1d3–1/19–20) Ranged light crossbow +12 (1d6/19–20) or bomb +12/+7 (4d6+4 cold or fire) Special Attacks bomb 12/day (4d6+4 cold or fire, DC 18), swarming Alchemist Extracts Prepared (CL 8th) 3rd—cure serious wounds, fly, heroism 2nd—barkskin, bull’s strength, invisibility, resist energy, see invisibility 1st—comprehend languages, crafter’s fortuneAPG, negate aromaAPG (DC 15), reduce person (DC 15), shieldTacticsBefore Combat The chemist imbibes her mutagen and extracts of barkskin and fly. She gives infusions of bull’s strength and heroism to allies. During Combat The chemist drops bombs while flying above the fray. Base Statistics Without her mutagen and barkskin, the chemist’s statistics are Init +7; Senses Perception +14; AC 19, touch 15, flat-footed 16; Ref +12; Ranged light crossbow +10 (1d6/19–20) or bomb +10/+5 (4d6+4 cold or fire); Dex 16, Wis 12; CMD 18; Skills Heal +8, Perception +14, Profession (herbalist) +12, Survival +8.StatisticsStr 8, Dex 20, Con 14, Int 18, Wis 10, Cha 8 Base Atk +6; CMB +4; CMD 20 Feats Brew Potion, Improved Initiative, Lightning Reflexes, Point-Blank Shot, Precise Shot, Throw Anything Skills Appraise +11, Craft (alchemy) +17, Disable Device +16, Heal +7, Knowledge (arcana) +15, Knowledge (nature) +15, Perception +13, Profession (herbalist) +11, Spellcraft +11, Survival +7, Use Magic Device +1; Racial Modifiers +2 Craft (alchemy), +2 Perception, +2 Use Magic Device Languages Common, Draconic, Dwarven, Gnome, Undercommon SQ alchemy (alchemy crafting +8, identify potions), discoveries (fast bombs, frost bomb, infusion, precise bombs [4 squares]), mutagen (+4/–2, +2 natural, 80 minutes), poison use, swift alchemy, swift poisoning Combat Gear potions of cure serious wounds (3), potion of displacement, potion of invisibility, acid (2), antitoxin (2), smokesticks (2), tanglefoot bags (2); Other Gear +1 studded leather, dagger, light crossbow with 10 bolts, cloak of resistance +1, dust of dryness, elixir of truth, ring of protection +1, formula book (contains prepared extracts plus displacement, disguise self, endure elements, enlarge person, expeditious retreat, identify, and jump), tindertwigs (10), 317 gpEcologyEnvironment warm deserts or urbanDescriptionRatfolk chemists are treasured members of ratfolk colonies. Not only do they provide the warren with excellent defensive capability, but their alchemical creations are valuable merchandise to sell or trade.Creatures in "Ratfolk" CategoryThis small, ratlike humanoid has a twitching, whiskered snout, pointed ears, and a long, leathery tail.
|