Ratfolk, Ratfolk Caravan GuardRatfolk Caravan Guard CR 3Source Monster Codex pg. 180 XP 800 Ratfolk ranger 4 N Small humanoid (ratfolk) Init +3; Senses low-light vision; Perception +11DefenseAC 17, touch 14, flat-footed 14 (+3 armor, +3 Dex, +1 size) hp 30 (4d10+4) Fort +5, Ref +7, Will +3OffenseSpeed 30 ft. Melee mwk scimitar +7 (1d4+1/18–20) Ranged mwk composite longbow +9 (1d6+1/×3) Special Attacks combat style (archery), favored enemy (magical beasts +2), swarmingStatisticsStr 12, Dex 17, Con 12, Int 10, Wis 14, Cha 10 Base Atk +4; CMB +4; CMD 17 Feats Endurance, Point-Blank Shot, Precise Shot, Rapid Shot Skills Climb +6, Craft (alchemy) +2, Handle Animal +7, Knowledge (dungeoneering, geography, nature) +5, Perception +11, Ride +10, Stealth +14, Survival +9, Use Magic Device +2 Languages Common SQ favored terrain (desert +2), hunter’s bond (animal companion, riding rat), surface sprinter, track +2, wild empathy +4 Combat Gear +1 frost arrows (4), sleep arrows (2), alchemist’s fire (2); Other Gear mwk studded leather, mwk composite longbow (+1 Str) with 20 arrows, mwk scimitar, 491 gpEcologyEnvironment warm deserts or urbanDescriptionMany nomadic ratfolk take on jobs that require travel.Creatures in "Ratfolk" CategoryThis small, ratlike humanoid has a twitching, whiskered snout, pointed ears, and a long, leathery tail.
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