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Ratfolk

This small, ratlike humanoid has a twitching, whiskered snout, pointed ears, and a long, leathery tail.

Creatures in "Ratfolk" Category

NameCR
Ratfolk1/3
Ratfolk Bravo2
Ratfolk Caravan Guard3
Ratfolk Chemist7
Ratfolk Elder8
Ratfolk Expedition Leader7
Ratfolk Sage6
Ratfolk Tinkerer1
Ratfolk Troubleshooter5
Ratfolk Warden4

Ratfolk, Ratfolk Troubleshooter

Ratfolk Troubleshooter CR 5

Source Monster Codex pg. 178
XP 1,600
Ratfolk rogue 6
N Small humanoid (ratfolk)
Init +4; Senses darkvision 60 ft.; Perception +12

Defense

AC 19, touch 15, flat-footed 15 (+4 armor, +4 Dex,
hp 42 (6d8+12)
Fort +5, Ref +10, Will +4
Defensive Abilities evasion, trap sense +2, uncanny dodge

Offense

Speed 20 ft.
Melee mwk rapier +10 (1d4/18–20)
Ranged hand crossbow +9 (1d3/19–20)
Special Attacks sneak attack +3d6, swarming

Tactics

During Combat After drinking her potion of invisibility, the troubleshooter makes a sneak attack against her most vulnerable foe. If her enemies wear metal armor, she instead uses her wand of shocking grasp against them.

Statistics

Str 11, Dex 18, Con 14, Int 12, Wis 12, Cha 8
Base Atk +4; CMB +3; CMD 17
Feats Deft Hands, Pack Rat, Weapon Finesse
Skills Acrobatics +13 (+9 when jumping), Appraise +7, Bluff +5, Climb +6, Craft (alchemy) +3, Diplomacy +5, Disable Device +20, Escape Artist +13, Knowledge (local) +10, Perception +12, Sense Motive +10, Sleight of Hand +6, Stealth +17, Use Magic Device +10
Languages Common, Undercommon
SQ rogue talents (fast stealth, quick disable, trap spotter), trapfinding +3
Combat Gear elixir of hiding, potion of cure light wounds, potions of invisibility (2), wand of shocking grasp (CL 4th, 12 charges), acid (2); Other Gear +1 studded leather, hand crossbow with 10 bolts, mwk rapier, cloak of resistance +1, grappling hook, mwk thieves’ tools, silk rope (50 ft.), 314 gp

Ecology

Environment warm deserts or urban

Description

Ratfolk are adept at finding and disarming traps, which they scavenge to add to their warrens’ defenses.