Girtablilu, Raging StingScars and tattoos intersect across this glowering scorpion-bodied man, and his muscles strain against the leather of his armor.Raging Sting CR 9Source Inner Sea Monster Codex pg. 36 XP 6,400 Girtablilu barbarian 1 (Pathfinder RPG Bestiary 3 130) CN Large monstrous humanoid Init +7; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +18DefenseAC 24, touch 10, flat-footed 21 (+5 armor, +3 Dex, +9 natural, –2 rage, –1 size) hp 171 (11 HD; 10d10+1d12+110) Fort +15, Ref +11, Will +13OffenseSpeed 45 ft. Melee +1 greatclub +20/+15/+10 (1d10+14), 2 claws +15 (1d8+5 plus grab), sting +15 (1d6+5 plus poison) Ranged throwing axe +13/+8/+3 (1d6+9) Space 10 ft., Reach 10 ft. Special Attacks constrict (1d6+5), poison (DC 24), rage (11 rounds/day) Spell-Like Abilities (CL 9th; concentration +9) 1/day—summon nature’s ally V (1d3 giant scorpions)TacticsBase Statistics When not raging, the barbarian’s statistics are AC 26, touch 12, flat-footed 23; hp 149 Fort +13, Will +11; Melee +1 greatclub +18/+13/+8 (1d10+11), 2 claws +13 (1d8+3 plus grab), sting +13 (1d6+3 plus poison); Ranged throwing axe +13/+8/+3 (1d6+7); Str 24, Con 25; CMB +19 (+23 grapple); CMD 30 (42 vs. trip); Skills Climb +13.StatisticsStr 28, Dex 17, Con 29, Int 8, Wis 16, Cha 11 Base Atk +11; CMB +21 (+25 grapple); CMD 32 (44 vs. trip) Feats Improved Initiative, Improved Natural Armor, Improved Natural Attack (claws), Power Attack, Toughness, Vital Strike Skills Climb +15, Craft (stonemasonry) +6, Knowledge (history) +4, Knowledge (religion) +4, Perception +18, Stealth +9, Survival +14; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth Languages Common, Girtablilu SQ fast movement, scorpion empathy +11, undersized weapons Combat Gear potions of cure moderate wounds (2), potions of lesser restoration (2); Other Gear +1 hide armor, +1 greatclub, throwing axes (4), amulet of mighty fists +1, cloak of resistance +1, mwk artisan’s toolsEcologyEnvironment warm desertsDescriptionForces of nature as much as combatants, raging stings tear through their enemies. These passionate but disciplined scorpionfolk drive back invaders by destroying their wagons, killing their draft animals, and capturing their supplies. Few raging stings are genuinely bloodthirsty; instead, most prefer to terrify outsiders with a brief show of brutality by devastating the interlopers’ ability to sustain a camp.
In peacetime, raging stings make up much of a tribe’s labor force, working to preserve important sites. Raging stings see themselves as a natural balance to the desert sands, uncovering ancient works, honing age-worn edges, and treading on intruders rather than being trodden upon.Creatures in "Girtablilu" Category
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