Archives of Nethys

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Creatures in "Minotaur" Category

NameCR
Labyrinth Guardian8
Labyrinth Minotaur16
Minotaur4
Minotaur Marauder6
Prophet of Baphomet13
Tangle Tender10

Minotaur, Prophet of Baphomet

This white-maned minotaur’s gilt-edged robes project elegance and terror in equal measure. The cloud of heady incense about her form doesn’t conceal the distinct scent of brimstone.

Prophet of Baphomet CR 13

Source Inner Sea Monster Codex pg. 45
XP 25,600
Minotaur cleric of Baphomet 11 (Pathfinder RPG Bestiary 206)
CE Large monstrous humanoid
Init +4; Senses darkvision 60 ft.; Perception +12

Defense

AC 24, touch 10, flat-footed 24 (+8 armor, +1 deflection, +6 natural, –1 size)
hp 127 (17 HD; 11d8+6d10+45)
Fort +14, Ref +12, Will +18
Defensive Abilities natural cunning

Offense

Speed 20 ft.
Melee +1 glaive +21/+16/+11 (2d8+10/19–20/×3), gore +19 (1d6+9)
Ranged mwk light crossbow +14 (2d6/19–20)
Space 10 ft., Reach 10 ft.
Special Attacks channel negative energy 3/day (DC 15, 6d6), scythe of evil (5 rounds, 1/day), might of the gods (+11, 11 rounds/day), powerful charge (gore, 2d6+9)
Spell-Like Abilities (CL 11th; concentration +15)
7/day—touch of evil (5 rounds)
7/day—strength surge (+5)
Cleric Spells Prepared (CL 11th; concentration +15)
6th—blade barrier (DC 21), stoneskinD
5th—flame strike (DC 20), righteous mightD, slay living (DC 19)
4th—air walk, chaos hammer (DC 19), cure critical wounds, greater magic weapon, spell immunityD
3rd—cure serious wounds, deeper darkness, dispel magic, magic circle against goodD, meld into stone, mind maze (DC 17)
2nd— bull’s strengthD, resist energy, shatter (DC 17), spiritual weapon, status, wind wall
1st—bane (DC 15), cause fear (DC 15), cure light wounds, divine favor, protection from goodD, shield of faith
0 (at will)—bleed (DC 14), detect magic, guidance, read magic
D domain spell; Domains Evil, Strength

Statistics

Str 23, Dex 10, Con 13, Int 9, Wis 18, Cha 10
Base Atk +14; CMB +21 (+23 bull rush); CMD 32 (34 vs. bull rush)
Feats Combat Reflexes, Improved Bull Rush, Improved Critical (glaive), Improved Initiative, Lightning Reflexes, Power Attack, Spell Focus (evocation), Toughness, Weapon Focus (glaive)
Skills Intimidate +11, Knowledge (planes) +6, Knowledge (religion) +6, Linguistics +4, Perception +12, Spellcraft +8
Languages Abyssal, Common, Giant
Combat Gear potion of bear’s endurance, potion of rage, scrolls of find traps (2), scroll of invisibility purge, scroll of lesser planar ally, scroll of mass bull’s strength, wand of cure serious wounds (12 charges), wand of protection from law (22 charges), wand of shield of faith (15 charges), alchemist’s fire (5), unholy water (2); Other Gear +2 breastplate, +1 glaive, mwk light crossbow with 20 bolts, amulet of natural armor +1, cloak of resistance +2, headband of inspired wisdom +2, ring of protection +1, brass unholy symbol, spell component pouch, granite and diamond dust (500 gp)

Ecology

Environment temperate ruins or underground

Description

Just as minotaurs believe they’re direct descendants of Baphomet, minotaur prophets consider themselves his ideal mortal servitors. Prophets favor cunning gambits and manipulation over direct confrontation, and toy with captives and even their own cultists. Prophets also honor the Lord of the Labyrinth’s more bestial interests; worshipers and enemies alike often fall victim to a prophet’s monstrous appetite for flesh.