All | Unique
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
Families | Templates | Types | Subtypes | Universal Monster Rules


Alchemical Ooze Swarm

Dozens of tiny globs of slime move on their own, acting as one being, alternately clinging to each other and separating in a riot of oozing momentum.

Creatures in "Alchemical Ooze Swarm" Category

NameCR
Choleric Ooze Swarm2
Melancholic Ooze Swarm1
Phlegmatic Ooze Swarm1/2
Sanguine Ooze Swarm1/3

Alchemical Ooze Swarm, Phlegmatic Ooze Swarm

Phlegmatic Ooze Swarm CR 1/2

Source Pathfinder #43: Haunting of Harrowstone pg. 78
XP 200
N Tiny ooze (swarm)
Init -5; Senses blindsight 60 ft.; Perception -5

Defense

AC 7, touch 7, flat-footed 7 (-5 Dex, +2 size)
hp 8 (1d8+4)
Fort +4, Ref -5, Will -5
Immune ooze traits, swarm traits; Resist cold 5
Weaknesses vulnerability to fire

Offense

Speed 10 ft.
Melee swarm (1 plus viscous)
Space 10 ft., Reach 0 ft.
Special Attacks distraction (DC 14), maddening slime, viscous (DC 14)

Statistics

Str 10, Dex 1, Con 18, Int —, Wis 1, Cha 1
Base Atk +0; CMB -7; CMD 4 (can't be tripped)

Ecology

Environment any underground
Organization solitary, pair, sputum (3-6), or jelly (3-5 phlegmatic ooze swarms and 1-3 sanguine oozen swarms)
Treasure none

Special Abilities

Maddening Slime (Ex) Phlegmatic oozes are composed of volatile, mind-altering secretions. Any living creature that begins its turn affected by the phlegmatic ooze’s viscous ability must make a DC 14 Fortitude save or be confused for 1 round. This is a mind-affecting effect. Creatures immune to poison are immune to this effect.

Viscous (Ex) As described in the sanguine ooze swarm’s special abilities, except the Reflex save DC is 14 and the patches are destroyed if the victim takes any amount of fire damage.

Formed from accumulations of runoff from arcane laboratories and regions of magical calamity, alchemical oozes are fist-sized blobs of volatile chemicals. Although composed of unpredictable compounds and toxins, these mobile oozes pose little threat individually, but in polluted quagmires and tainted sewers can collect in numbers great enough to threaten creatures many times their size. Swarms of the slimes linger in such contaminated areas and seek new accretions of vital solutions, like those found within the bodies of higher life forms, to fuel their erratic life cycles. Found in numerous varieties with a host of differing abilities, these weird, clinging oozes have been differentiated by likening them to the humors said to compose the bodies of living beings.

Appearing at first to be a collection of tiny blobs of viscous, translucent fluid, alchemical oozes become far more terrifying once their hungry nature becomes apparent. Each swarm is composed of several hundred palm-sized balls of ooze that all scuttle along as a single unit.