Phantom Armor, Phantom LancerPhantom Lancer CR 6Source Pathfinder #47: Ashes at Dawn pg. 84 XP 2,400 NE Large undead Init +6; Senses darkvision 60 ft.; Perception +12DefenseAC 21, touch 10, flat-footed 20 (+9 armor, +1 Dex, +2 shield, -1 size) hp 76 (9d8+36) Fort +7, Ref +5, Will +6 Defensive Abilities channel resistance +4; Immune undead traitsOffenseSpeed 40 ft., fly 40 ft. (perfect) Melee mwk lance +9/+4 (1d8+4/x3) Ranged longbow +7/+2 (1d8/x3) Space 10 ft., Reach 10 ft. Special Attacks trample (1d6+4, DC 17)StatisticsStr 17, Dex 15, Con —, Int 7, Wis 11, Cha 18 Base Atk +6; CMB +10; CMD 22 (26 vs. trip) Feats Dodge, Fly-By Attack, Improved Initiative, Power Attack, Mobility Skills Perception +12, Stealth +10 Languages Common (cannot speak) SQ armor rider, freezeSpecial AbilitiesArmor Rider (Su) A phantom lancer is not actually two creatures, but rather a single spirit animating both a suit of humanoid-shaped armor and a ridden creature’s barding. Therefore, it does not need to make the checks normally associated with riding another creature.
Raised from the corpses of knights and soldiers slain by treachery rather than battle or conflicts considered crimes even in the heat of war, phantom armors appear as suits of animate armor, walking or floating of their own accord. Most phantom armors haunt the halls and blasted battlef ields where they were slain, seeking revenge against their murderers or, should that prove impossible, confronting any living creature that might give them the opportunity to do battle once more. Dastardly necromancers have also discovered the process for binding violent spirits to suits of armor, giving rise to eerie servants that combine endless patience with cold brutality.
Phantom armors come in many shapes and sizes; some appear to be nothing more than animate helms while others resemble armored giants.Creating Phantom ArmorPhantom armors of varying types can be created using the spell create undead, as detailed below. In addition to requiring a corpse for it to be cast upon, the spell requires that body must be wearing a suit of heavy armor. The corpse dissolves into the armor at the conclusion of the spell’s casting.
Caster Level | Phantom Armor Created | 11th or lower | Hollow helm | 12th-13th | Guardian phantom armor | 14th | Floating phantom armor | 15th | Giant phantom armor | 16th | Phantom lancer |
Creatures in "Phantom Armor" CategorySource Pathfinder #47: Ashes at Dawn pg. 84 Raised from the corpses of knights and soldiers slain by treachery rather than battle or conflicts considered crimes even in the heat of war, phantom armors appear as suits of animate armor, walking or floating of their own accord. Most phantom armors haunt the halls and blasted battlef ields where they were slain, seeking revenge against their murderers or, should that prove impossible, confronting any living creature that might give them the opportunity to do battle once more. Dastardly necromancers have also discovered the process for binding violent spirits to suits of armor, giving rise to eerie servants that combine endless patience with cold brutality.
Phantom armors come in many shapes and sizes; some appear to be nothing more than animate helms while others resemble armored giants.
Creating Phantom ArmorPhantom armors of varying types can be created using the spell create undead, as detailed below. In addition to requiring a corpse for it to be cast upon, the spell requires that body must be wearing a suit of heavy armor. The corpse dissolves into the armor at the conclusion of the spell’s casting.
Caster Level | Phantom Armor Created | 11th or lower | Hollow helm | 12th-13th | Guardian phantom armor | 14th | Floating phantom armor | 15th | Giant phantom armor | 16th | Phantom lancer |
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