PeriThis beautiful albino woman is wreathed in wings of brilliant flame.Peri CR 14Source Bestiary 3 pg. 218 XP 38,400 NG Medium outsider (good, native) Init +7; Senses darkvision 60 ft., low-light vision, smoke sight; Perception +26DefenseAC 30, touch 18, flat-footed 22 (+7 Dex, +1 dodge, +12 natural) hp 180 (19d10+76) Fort +12, Ref +18, Will +17 DR 10/cold iron and evil; Immune electricity, fire; Resist acid 10, cold 10; SR 25OffenseSpeed 30 ft., fly 90 ft. (good) Melee +2 flaming burst scimitar +27/+22/+17/+12 (1d6+11/18–20 plus 1d6 fire), 2 wings +20 (1d6+3 plus burn) Special Attacks burn (2d6, DC 23), whirlwind dance Spell-Like Abilities (CL 15th; concentration +23) Constant—fire shield (warm shield) At will—aid, flame jump, pyrotechnics (DC 20), scorching ray 3/day—fireball (DC 21), flame strike (DC 23), wall of fireStatisticsStr 22, Dex 24, Con 19, Int 21, Wis 19, Cha 26 Base Atk +19; CMB +25; CMD 43 Feats Combat Expertise, Combat Reflexes, Dodge, Great Fortitude, Improved Disarm, Iron Will, Mobility, Power Attack, Spring Attack, Whirlwind Attack Skills Acrobatics +29, Diplomacy +30, Fly +33, Heal +23, Knowledge (planes) +27, Knowledge (religion) +24, Perception +26, Perform (any one) +30, Sense Motive +26, Spellcraft +27, Stealth +29 Languages Celestial, Common, Draconic, Elven, Ignan; telepathy 100 ft.EcologyEnvironment any good-aligned plane Organization solitary or pair Treasure triple (+2 flaming burst scimitar, other treasure)Special AbilitiesFlame Jump (Sp) A peri can enter any fire equal to the peri’s size or larger and travel any distance to another fire in a single round, regardless of the distance between the two. This ability otherwise functions as greater teleport (caster level 14th), but the peri can transport only itself and up to 50 pounds of objects.
Smoke Sight (Su) A peri can see through fire, fog, and smoke without penalty.
Whirlwind Dance (Su) Once per day as a full-round action, a peri can spin in an ever-faster, whirling dance, transforming itself into a spinning vortex of flame 10 to 40 feet high for up to 9 rounds. This ability functions as the whirlwind ability (DC 26 Reflex save), but any creature that comes in contact with the whirlwind or is caught inside it takes 2d6+6 points of fire damage and is subject to the peri’s burn special attack. The save DC is Dexterity-based.DescriptionPeris are a race of celestials native to the good-aligned Outer Planes, but they are also often found in the company of mortals on the Material Plane. Believed to be the descendants of fallen angels, peris do penance for their ancestors’ sins before they can earn a place in paradise. As a result, peris work tirelessly to aid and support good heroes of the mortal realms in a never-ending battle against evil.
Peris hate the evil fiends known as divs, who constantly seek to ruin the good works of mortals. Peris often work to repair damage wrought by the destructive divs. For their part, the divs take great pleasure in tormenting and persecuting peris, locking the fiery-winged celestials in cages of cold iron and endlessly torturing them.
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