Orc, Orc WarlordOrc Warlord CR 6Source Monster Codex pg. 170 XP 2,400 Orc barbarian 7 CE Medium humanoid (orc) Init +2; Senses darkvision 60 ft.; Perception +8DefenseAC 15, touch 11, flat-footed 13 (+4 armor, +1 deflection, +2 Dex, –2 rage) hp 86 (7d12+35) Fort +9, Ref +4, Will +2 Defensive Abilities ferocity, improved uncanny dodge, trap sense +2; DR 1/— Weaknesses light sensitivityOffenseSpeed 30 ft. Melee +1 falchion +14/+9 (2d4+10/18–20), bite +8 (1d4+3) or mwk shortspear +14/+9 (1d6+9) Ranged javelin +9/+4 (1d6+6) Special Attacks rage (18 rounds/day), rage powers (animal fury, intimidating glare, strength surge +7)TacticsBefore Combat The warlord rages before combat.StatisticsStr 23, Dex 14, Con 18, Int 8, Wis 6, Cha 10 Base Atk +7; CMB +13; CMD 24 Feats Ferocious ActionARG, Intimidating Prowess, Quick Draw, Resolute RagerARG Skills Intimidate +16, Perception +8, Sense Motive +5 Languages Common, Orc SQ fast movement, weapon familiarity Combat Gear potion of bull’s strength, potion of cure serious wounds; Other Gear mwk hide armor, +1 falchion, javelins (10), mwk shortspear, ring of protection +1, 99 gpEcologyEnvironment temperate hills, mountains, or undergroundDescriptionLeadership of an orc tribe or horde falls not to the smartest or most canny, but to the strongest.Creatures in "Orc" Category
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