Orc, Orc ThugOrc Thug CR 3Source Monster Codex pg. 168 XP 800 Orc rogue 4 CE Medium humanoid (orc) Init +7; Senses darkvision 60 ft.; Perception +6DefenseAC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 25 (4d8+4) Fort +0, Ref +7, Will +0 Defensive Abilities evasion, ferocity, trap sense +1, uncanny dodge Weaknesses light sensitivityOffenseSpeed 30 ft. Melee mwk short sword +7 (1d6+3/19–20) or dagger +6 (1d4+4/19–20) Ranged dagger +6 (1d4+3/19–20) Special Attacks sneak attack +2d6StatisticsStr 17, Dex 16, Con 8, Int 12, Wis 8, Cha 10 Base Atk +3; CMB +6; CMD 19 Feats Improved Initiative, Toughness Skills Appraise +8, Bluff +7, Climb +10, Escape Artist +10, Intimidate +7, Perception +6, Sense Motive +6, Sleight of Hand +10, Stealth +10 Languages Common, Goblin, Orc SQ rogue talents (bleeding attack +2, fast stealth), trapfinding +2, weapon familiarity Combat Gear oil of magic weapon, potions of invisibility (2); Other Gear +1 leather armor, daggers (6), mwk short sword, 218 gpEcologyEnvironment temperate hills, mountains, or undergroundDescriptionThe rare clever or artistic orcs may use their skills to bolster comrades—or to better compete with brutish tribemates.Creatures in "Orc" Category
|