Orc, Orc ScoutOrc Scout CR 5Source Monster Codex pg. 169 XP 1,600 Orc ranger 6 CE Medium humanoid (orc) Init +3; Senses darkvision 60 ft., scent; Perception +10DefenseAC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) hp 49 (6d10+12) Fort +6, Ref +8, Will +3 Defensive Abilities ferocity Weaknesses light sensitivityOffenseSpeed 30 ft. Melee mwk battleaxe +10/+5 (1d8+3/×3) Ranged +1 composite shortbow +10/+5 (1d6+4/×3) Special Attacks combat style (archery), favored enemy (dwarves +4, humans +2) Ranger Spells Prepared (CL 3rd; concentration +4) 1st—longstrider, pass without traceStatisticsStr 17, Dex 16, Con 12, Int 8, Wis 12, Cha 6 Base Atk +6; CMB +9; CMD 23 Feats Dodge, Endurance, Mobility, Point-Blank Shot, Precise Shot, Shot on the Run Skills Handle Animal +7, Intimidate +7, Perception +10, Stealth +12, Survival +10 Languages Common, Orc SQ favored terrain (mountain +2), hunter’s bond (companions), track +3, weapon familiarity, wild empathy +4 Combat Gear +1 flaming arrows (2), potion of cure moderate wounds, tanglefoot bags (2); Other Gear +1 studded leather, +1 composite shortbow with 40 arrows, mwk battleaxe, 56 gpEcologyEnvironment temperate hills, mountains, or undergroundDescriptionAny orc warband needs skilled members such as scouts or gorthek riders to make first contact with the enemy.Creatures in "Orc" Category
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