| Ogre, Ogre PriestOgre Priest CR 4Source Monster Codex pg. 154XP 1,200
 Ogre cleric 2
 CE Large humanoid (giant)
 Init –2; Senses darkvision 60 ft., low-light vision; Perception +7
 DefenseAC 19, touch 7, flat-footed 19 (+6 armor, –2 Dex, +6 natural, –1 size)hp 51 (6d8+24)
 Fort +11, Ref –1, Will +7
 OffenseSpeed 30 ft.Melee mwk greatsword +11 (3d6+10/19–20)
 Ranged  javelin +1 (1d8+7)
 Space 10 ft., Reach 10 ft.
 Special Attacks channel negative energy 1/day (DC 9, 1d6)
 Spell-Like Abilities (CL 2nd; concentration +3)
 4/day—strength surge (+1), vision of madness (+/–1)
 Cleric Spells Prepared (CL 2nd; concentration +3)
 1st—bless, cure light wounds, divine favor, enlarge personD
 0 (at will)—create water, detect magic, mending, stabilize
 D domain spell; Domains Madness, Strength
 StatisticsStr 25, Dex 6, Con 19, Int 8, Wis 12, Cha 7Base Atk +4; CMB +12; CMD 20
 Feats Combat Casting, Iron Will, Power Attack
 Skills Perception +7, Spellcraft +4
 Languages Giant
 Combat Gear  potion of cure light wounds, potion of invisibility, scroll of cure moderate wounds, alchemist’s fire (2); Other Gear mwk breastplate, javelins (3), mwk greatsword, amulet of natural armor +1, unholy symbol, 157 gp
 EcologyEnvironment temperate or cold hillsDescriptionOgres belittle those who value smarts over strength, but clever ogres find their own paths to power.Creatures in "Ogre" CategoryThis lumbering giant’s beady eyes are devoid of wit or kindness, and its puffy face features a wide mouth with ill-fitting teeth. |