Ogre, Ogre PriestOgre Priest CR 4Source Monster Codex pg. 154 XP 1,200 Ogre cleric 2 CE Large humanoid (giant) Init –2; Senses darkvision 60 ft., low-light vision; Perception +7DefenseAC 19, touch 7, flat-footed 19 (+6 armor, –2 Dex, +6 natural, –1 size) hp 51 (6d8+24) Fort +11, Ref –1, Will +7OffenseSpeed 30 ft. Melee mwk greatsword +11 (3d6+10/19–20) Ranged javelin +1 (1d8+7) Space 10 ft., Reach 10 ft. Special Attacks channel negative energy 1/day (DC 9, 1d6) Spell-Like Abilities (CL 2nd; concentration +3) 4/day—strength surge (+1), vision of madness (+/–1) Cleric Spells Prepared (CL 2nd; concentration +3) 1st—bless, cure light wounds, divine favor, enlarge personD 0 (at will)—create water, detect magic, mending, stabilize D domain spell; Domains Madness, StrengthStatisticsStr 25, Dex 6, Con 19, Int 8, Wis 12, Cha 7 Base Atk +4; CMB +12; CMD 20 Feats Combat Casting, Iron Will, Power Attack Skills Perception +7, Spellcraft +4 Languages Giant Combat Gear potion of cure light wounds, potion of invisibility, scroll of cure moderate wounds, alchemist’s fire (2); Other Gear mwk breastplate, javelins (3), mwk greatsword, amulet of natural armor +1, unholy symbol, 157 gpEcologyEnvironment temperate or cold hillsDescriptionOgres belittle those who value smarts over strength, but clever ogres find their own paths to power.Creatures in "Ogre" CategoryThis lumbering giant’s beady eyes are devoid of wit or kindness, and its puffy face features a wide mouth with ill-fitting teeth.
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