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Munavri

Jade armor covers this lean albino humanoid, and her pale eyes have an eerie gleam.

Munavri CR 1

Source Bestiary 6 pg. 197, Occult Bestiary pg. 34
XP 400
Female munavri mesmerist 1
CG Medium humanoid (munavri)
Init +1; Senses darkvision 120 ft.; Perception +6

Defense

AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 11 (1d8+3)
Fort +2, Ref +3, Will +4
SR 9
Weaknesses light blindness

Offense

Speed 20 ft.
Melee rapier +1 (1d6+1/18–20)
Special Attacks hypnotic stare (–2), mesmerist trick 4/day (mesmeric mirror), painful stare (+1)
Spell-Like Abilities (CL 1st; concentration +4)
At will—object reading
Mesmerist Spells Known (CL 1st; concentration +4)
1st (2/day)—demand offering (DC 14), thought echo
0 (at will)—detect magic, mage hand, prestidigitation (DC 13), unwitting ally (DC 13)

Statistics

Str 12, Dex 12, Con 14, Int 12, Wis 15, Cha 17
Base Atk +0; CMB +1; CMD 12
Feats Intimidating Glance
Skills Bluff +7, Diplomacy +7, Knowledge (arcana and dungeoneering) +5, Perception +6, Sense Motive +6, Spellcraft +5
Languages Munavri, Undercommon; telepathy 60 ft. (other munavris only)
SQ advanced object reading, consummate liar (+1)

Ecology

Environment any underground
Organization solitary, pair, squad (3–7), or crew (10–40)
Treasure NPC gear (breastplate, rapier, other treasure)

Special Abilities

Advanced Object Reading (Su) A munavri can instantly learn how to use almost any device. Once per day, she can select one weapon, suit of armor, or spell trigger item on which she has cast object reading. For a number of minutes equal to her character level, she is considered proficient with that item or can make use of the spell trigger device as if she were a spellcaster of the appropriate class.

Description

These pale humanoids, who hail from the distant shores of strange subterranean oceans, have long warred against the encroaching urdefhans (Pathfinder RPG Bestiary 2 276). Munavris pilot violet-sailed, intricately carved ivory ships across the inky black depths of underground oceans and are adept at lightless naval battles. They sometimes find allies among the dark folk, but such pacts are far from universal and are marked by distrust.