Archives of Nethys

Pathfinder 1E | Pathfinder 2E | Starfinder

All | Unique
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
Families | Templates | Types | Subtypes | Universal Monster Rules

Mummy Lord

Dirty linen strips swathe this emaciated, once-noble figure from head to toe. Its eyes burn with unholy light.

Mummy Lord CR 10

Source Bestiary 5 pg. 176, Pathfinder #84: Pyramid of the Sky Pharaoh pg. 84
XP 9,600
Male human mummy lord cleric 9
LE Medium undead (augmented human)
Init +2; Senses darkvision 60 ft.; Perception +5
Aura great despair (30 ft., DC 19)


AC 24, touch 14, flat-footed 21 (+6 armor, +1 deflection, +2 Dex, +1 dodge, +4 natural)
hp 103 (9d8+63)
Fort +11, Ref +7, Will +11
Defensive Abilities channel resistance +4, rejuvenation; DR 10/—; Immune cold, electricity, undead traits


Speed 30 ft.
Melee +1 spear +12/+7 (1d8+8/×3 plus insidious mummy rot) or slam +11 (1d6+7 plus insidious mummy rot)
Special Attacks channel negative energy 8/day (DC 21, 5d6), channel rot, insidious mummy rot (DC 19), sandstorm wrath (DC 19, 6d8 fire and slashing), scythe of evil (4 rounds, 1/day), undead mastery (DC 19)
Domain Spell-Like Abilities (CL 9th; concentration +14)
8/day—touch of darkness (4 rounds), touch of evil (4 rounds)
Cleric Spells Prepared (CL 9th; concentration +14)
5th—dispel goodD (DC 20), greater contagion (DC 21), slay living (DC 21)
4th—divine power, poison (DC 20), shadow conjurationD (DC 19), spit venom (DC 19)
3rd—animate dead, bestow curse (DC 19), deeper darknessD, magic vestment, sands of time
2nd—align weaponD (evil only), bull’s strength, desecrate, dread bolt (DC 17), hold person (DC 18), silence (DC 17)
1st—bane (DC 17), cause fear (DC 17), command (DC 17), detect good, divine favor, protection from goodD, sanctuary (DC 16)
0 (at will)—detect magic, guidance, read magic, resistance
D domain spell; Domains Darkness, Evil


Str 20, Dex 14, Con —, Int 10, Wis 20, Cha 20
Base Atk +6; CMB +11; CMD 25
Feats Blind-Fight, Combat Casting, Dodge, Improved Channel, Lightning Reflexes, Spell Focus (enchantment), Spell Focus (necromancy), Toughness
Skills Intimidate +17, Knowledge (religion) +12, Sense Motive +20, Spellcraft +12, Stealth +16; Racial Modifiers +8 Intimidate, +8 Sense Motive, +8 Stealth
Languages Common
SQ eyes of darkness (4 rounds/day)


Environment any
Organization solitary or court (mummy lord and 6–14 standard mummies or mummified creatures)
Treasure NPC gear (mithral breastplate, +1 spear, headband of inspired wisdom +2, ring of protection +1, scroll of spiritual weapon, scroll of summon monster III)


Many cultures practice the sacred art of mummification, though the sinister magical techniques used to imbue corpses with undead vitality are far less widespread. In certain ancient lands, such blasphemous techniques have been ref ined through centuries of ceremony and countless deaths, giving rise to mummies of terrible power. On rare occasions, if the deceased was of great rank and exceeding malevolence, he might undergo such elaborate rituals, rising from his tomb as a fearful mummy lord. Similarly, a ruler known for his malice or who died in a moment of great rage might spontaneously arise as such a vengeful despot. Regardless of the exact circumstances of his resurrection, a mummy lord retains the abilities he had in life, becoming a creature consumed by the desire to restore his rule and dominate both the living and dead.