Archives of Nethys

Pathfinder 1E | Pathfinder 2E | Starfinder

All | Unique
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
Families | Templates | Types | Subtypes | Universal Monster Rules

Mummified Animals

Creatures in "Mummified Animals" Category

Mummified Baboon1/2
Mummified Crocodile2
Mummified Elephant9
Mummified Hippopotamus6

Mummified Animals, Mummified Elephant

Mummified Elephant CR 9

Source Pathfinder #81: Shifting Sands pg. 85
XP 6,400
N Huge undead
Init +0; Senses darkvision 60 ft., scent; Perception +21


AC 17, touch 8, flat-footed 17 (+9 natural, –2 size)
hp 71 (11d8+22)
Fort +11, Ref +7, Will +6
DR 10/—; Immune undead traits


Speed 40 ft.
Melee gore +16 (2d8+10), slam +16 (2d6+10)
Space 15 ft., Reach 10 ft.
Special Attacks servant’s curse (DC 17), trample (2d8+15, DC 25)


Str 30, Dex 10, Con —, Int 2, Wis 13, Cha 14
Base Atk +8; CMB +20 (+22 bull rush); CMD 30 (32 vs. bull rush, 34 vs. trip)
Feats Endurance, Great Fortitude, Improved Bull Rush, Iron Will, Power Attack, Skill Focus (Perception)
Skills Perception +21


Environment warm ruins
Organization solitary
Treasure none


Mummified elephants are difficult to prepare because of the animals’ great size. As a result, they’re rare—typically only found in the tombs of the wealthiest Osirians. Since the animals are less common in the deep deserts, mummified elephants are more likely to be found in tombs in southern Osirion.

Creating a Mummified Animal

“Mummified animal” is an acquired template that can be added to a creature of the animal type. A mummified animal uses all the base creature’s statistics and special abilities except as noted here.

Challenge Rating: HD 4 or fewer, as base creature; HD 5 to 10, as base creature +1; HD 11 or more, as base creature +2.
Alignment: Neutral evil.
Type: The creature’s type changes to undead. Do not recalculate BAB, saves, or skills.
Senses: A mummified animal gains darkvision 60 ft.
Defensive Abilities: A mummified animal gains damage reduction based on its Hit Dice: one with 5 or fewer Hit Dice gains DR 2/—, one with 6–10 Hit Dice gains DR 5/—, and one with 11–20 Hit Dice gains DR 10/—.
Speed: Winged mummified animals can still fly, but their maneuverability drops to clumsy. Retain all other movement types.
Special Attacks: A mummified animal retains all special attacks except those dependent on a living body to function, such as a snake’s poison or a skunk’s revolting musk. A mummified animal also gains the following special attack.
Servant’s Curse (Su): Once per day, a mummified animal can touch a creature or hit a creature with one of its natural attacks to deliver a curse. Any living creature struck by this attack must succeed at a Will save or take 1d3 points of Dex and Wis damage. The save DC is equal to 10 + 1/2 the mummified animal’s Hit Dice + the mummified animal’s Charisma modifier.
Abilities: A mummified animal loses its Constitution score, and its Charisma score becomes 14.