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Siktempora

Source Pathfinder #135: Runeplague pg. 91
This armless creature has a woman’s torso supported by six spidery legs. It lacks a mouth or nose, and its gaze conveys a furious misery.

Each siktempora is different in shape, alignment, and power, but they all share a few similar traits.
  • Immunity to disease, mind-affecting effects, and poison, plus one additional condition thematic to the siktempora’s emotional genesis
  • Fast healing
  • Evasion
  • Temporal jaunt spell-like ability
  • An emotion-based effect linked to their physical attacks
  • Temporal sense ability

Creatures in "Siktempora" Category

NameCR
Misery Siktempora12

Siktempora, Misery Siktempora

Misery Siktempora CR 12

Source Pathfinder #135: Runeplague pg. 90
XP 19,200
CE Large outsider (chaotic, evil, extraplanar)
Init +13; Senses darkvision 60 ft.; Perception +24

Defense

AC 27, touch 19, flat-footed 22 (+4 Dex, +1 dodge, +5 insight, +8 natural, –1 size)
hp 168 (16d10+80); fast healing 10
Fort +10, Ref +16, Will +15
Defensive Abilities evasion, temporal sense; Immune disease, mind-affecting effects, pain effects, poison

Offense

Speed 40 ft., air walk
Melee 2 claws +21 (2d6+6/19–20 plus misery)
Space 10 ft., Reach 15 ft.
Special Attacks burst of uncanny speed, savage the suffering, sneak attack +4d6, telepathic wail
Spell-Like Abilities (CL 12th; concentration +16)
Constant—air walk
At will—temporal jaunt
3/day—displacement, quickened vanish
1/day—plane shift (DC 21)

Statistics

Str 22, Dex 19, Con 20, Int 15, Wis 21, Cha 18
Base Atk +16; CMB +23; CMD 43 (51 vs. trip)
Feats Combat Reflexes, Dodge, Improved Critical (claws), Improved Initiative, Lightning Reflexes, Mobility, Quicken Spell-Like Ability (vanish), Spring Attack, Whirlwind AttackB
Skills Acrobatics +23, Intimidate +23, Knowledge (arcana) +21, Knowledge (history) +21, Knowledge (planes) +21, Perception +24, Sense Motive +24, Stealth +19
Languages Aklo (cannot speak); telepathy 300 ft.
SQ miserable source

Ecology

Environment any (Dimension of Time)
Organization solitary, pair, or desperation (3-6)
Treasure incidental

Special Abilities

Burst of Uncanny Speed (Su) On the first round of combat, a misery siktempora moves as if it were affected by a haste spell. It can use Whirlwind Attack on this first round of combat as a standard action, making one melee attack at its highest base attack bonus against each opponent within reach.

Miserable Source (Ex) A misery siktempora created by a creature that has damaged the time stream is no more powerful than others of its kind, but its creator takes a –4 penalty on saving throws against that particular siktempora’s misery and telepathic wail abilities.

Misery (Sp) Those struck by a misery siktempora’s claws are infused with the misery and despair the creature is made of. A creature that takes damage from a misery siktempora’s claw must succeed at a DC 22 Will save or it becomes struck with despair and takes a –4 penalty on attack rolls, Will saving throws, and skill checks for 1 minute. If a creature is already affected by misery, failing an additional save resets the duration and restores 5 hit points to the misery siktempora. This is a mind-affecting emotion effect. The save DC is Charisma-based.

Savage the Suffering (Su) A misery siktempora has a supernatural knack for striking those suffering from misery and confusion. It treats confused foes and those affected by its misery attack as flat-footed.

Telepathic Wail (Su) Once per round as a swift action, a misery siktempora can fill the mind of a single living creature within 100 feet with the perception of a wail filled with horror and despair. A creature subjected to this telepathic wail must succeed at a DC 22 Will save or become confused for 1 round. This is a mind-affecting effect. The save DC is Charisma-based.

Temporal Jaunt (Sp) As a standard action, a misery siktempora can vanish into the time stream, reappearing in another location. This ability functions as dimension door (so a typical misery siktempora can jaunt up to 880 feet), but the siktempora can take other actions that round after reappearing, and the destination must be in a location the siktempora could reach normally by walking. Temporal jaunts are not true teleportation—the misery siktempora simply travels to a later point in the time stream—so the ability can be used in areas that bar teleportation effects; however, in such areas a siktempora can travel only a distance equal to its speed.

Temporal Sense (Ex) A misery siktempora can sense all the possible futures of the coming seconds. This grants it an insight bonus on its Initiative checks and to its Armor Class equal to its Wisdom bonus (+5 for most misery siktemporas). A misery siktempora born from someone who damaged the time stream can use discern location at will as a spell-like ability to pinpoint its progenitor’s location.

Description

All emotion goes somewhere; that energy does not simply vanish, sent into the void to be lost. Feelings lurch between places and congeal in the endless corners of time. The things they birth have many names, but are collectively known as siktemporas. Most siktemporas never leave the Dimension of Time, dwelling forever in their own isolated mindscape-like fugues, where they bask in the emotions that created them. Yet among the siktemporas, one variety has a penchant for traveling beyond the eerie borders of its home dimension—those born of misery.

Misery siktemporas are personifications of silent suffering. Hideous to behold, wracked in such constant pain that they can endure any agony, and with alien minds incapable of forming any other thought apart from various forms of self-loathing and despair, misery siktemporas find themselves drawn out of the Dimension of Time to seek out those who spawned them and inflict miserable vengeance.

A misery siktempora vaguely resembles a slender human with a body wrapped in black rags and scarfs. It has no arms, and its six exceptionally long spiderlike legs each end in a nearly skeletal looking claw. It has only empty black eye sockets in its narrow faces—no mouth, ears, or nose—and from those empty sockets trail constant rivers of black tears.

Ecology

Just as physical evidence of rot and decay can remain, staining the landscape, after a creature rises from death as undead, so to can its thoughts and emotions. These mental energies, not bound by physicality, can instead stain the time of death.

Siktemporas can form in another way as well—when a mortal creature interferes with the flow of time, either by traveling back in time to create paradoxes or manipulate past events, or by attempting to move forward in time to eras yet unknown, the creature’s passage can stain time with the full breadth of its emotional history. This causes the source creature no harm, but can result in the formation of dozens of siktemporas elsewhere on the Dimension of Time.

Habitat and Society

On the Demiplane of Time, when enough of these “emotional stains” accumulate at one point in space and time, a siktempora can form. Those born of misery are the most common, for not only do misery and death often travel hand in hand, but alone among the siktemporas, miseries enjoy exiting their home dimension to travel the Material Plane. They have no intrinsic way of returning to the dimension of time, so for them this journey is one-way, but once they arrive, they seek only to spread their own misery.

Other Siktemporas

Other types of siktemporas exist, but they are rare outside of the depths of the Dimension of Time and are almost always encountered when obscure spells or ancient rituals conjure them to other planes.