Archives of Nethys

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Elemental (Magma)

Source Bestiary 2 pg. 118
This rocky monster glows with an internal heat. Red light spills from its eyes and mouth, as well as fractures in its outer surface.

An elemental is a being composed entirely from one of the four classical elements: air, earth, fire, or water. An elemental has the following features.
  • Immunity to bleed, paralysis, poison, sleep effects, and stunning.
  • Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack.
  • Proficient with natural weapons only, unless generally humanoid in form, in which case proficient with all simple weapons and any weapons mentioned in its entry.
  • Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Elementals not indicated as wearing armor are not proficient with armor. Elementals are proficient with shields if they are proficient with any form of armor.
  • Elementals do not breathe, eat, or sleep.
Languages Ignan

Ecology

Environment any (Plane of Fire)
Organization solitary, pair, or gang (3–8)
Treasure none

Special Abilities

Burn (Ex) A magma elemental's burn DC includes a –2 racial penalty, as their fires don't burn quite as hot as true elemental flames.
Earth Glide (Ex) A burrowing magma elemental can pass through stone, dirt, lava, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple, though the area it passes through feels warm for 1 round afterward and often retains a strangely smooth texture, as if the stone had been polished. A move earth spell cast on an area containing a burrowing magma elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.
Lava Puddle (Su) Once per day as a full-round action, a magma elemental can vomit forth a puddle of lava that fills its space to a depth of 2–3 inches and counts as difficult terrain. Any creature that moves through this puddle of lava takes 2d6 points of fire damage. This damage continues for 1d3 rounds after the creature leaves the lava pool, although then it only inflicts 1d6 points of fire damage per round. The lava puddle solidifies and is safe to touch after a number of rounds equal to the elemental's Hit Dice. At the GM's discretion, this puddle of lava could start secondary fires.

Creatures in "Elemental (Magma)" Category

NameCR
Elder Magma Elemental11
Greater Magma Elemental9
Huge Magma Elemental7
Large Magma Elemental5
Medium Magma Elemental3
Small Magma Elemental1

Elemental (Magma), Medium Magma Elemental

Medium Magma Elemental CR 3

Source Bestiary 2 pg. 118
XP 800
N Medium outsider (earth, elemental, extraplanar, fire)
Init +3; Senses darkvision 60 ft.; Perception +7

Defense

AC 16, touch 9, flat-footed 16 (–1 Dex, +7 natural)
hp 30 (4d10+8)
Fort +6, Ref +3, Will +1
Immune fire, elemental traits
Weaknesses vulnerable to cold

Offense

Speed 20 ft., burrow 20 ft.; earth glide
Melee slam +6 (1d6+3 plus burn)
Special Attacks burn (1d4, DC 12), lava puddle

Statistics

Str 14, Dex 8, Con 15, Int 4, Wis 11, Cha 11
Base Atk +4; CMB +6; CMD 15
Feats Improved Initiative, Power Attack
Skills Knowledge (dungeoneering) +4, Perception +7, Stealth +6
SQ earth glide

Ecology

Environment any (Plane of Fire)
Organization solitary, pair, or gang (3–8)
Treasure none

In the border areas between the Plane of Earth and Plane of Fire, volcanoes and continent-sized lava flows are commonplace. Elementals in this area tend to have aspects of both planes, and the typical sort is the magma elemental, an earth elemental with a core of liquid fire. Magma elementals generally have a somewhat feral or bestial appearance.