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Standing amid a roiling fog, this nude, humanoid woman’s pale, wet skin glistens. Her long, dark hair moves about her head as though she were submerged underwater, and rapier in her hand crackles with arcane energy.

Malsandra CR 16

Source Fey Revisited pg. 50
XP 76,800
Rusalka rogue 4 (Pathfinder RPG Bestiary 3 232)
NE Medium fey (aquatic)
Init +13; Senses low-light vision; Perception +33


AC 31, touch 23, flat-footed 21 (+3 deflection, +9 Dex, +1 dodge, +8 natural)
hp 212 (24 HD; 20d6+4d8+124)
Fort +14, Ref +25, Will +15
Defensive Abilities evasion, trap sense +1, uncanny dodge; DR 15/cold iron; Immune fire; SR 27


Speed 30 ft., swim 60 ft.
Melee +2 vicious frost rapier +24/+19/+14 (1d6+9/18–20 plus 1d6 frost plus 2d6), staggering touch +17 (stagger), 4 tresses +17 (2d6+3 plus grab)
Ranged +1 hand crossbow +23 (1d4+1/19–20)
Space 5 ft., Reach 5 ft. (15 ft. with tresses)
Special Attacks beckoning call (DC 28), constrict (2d6+10), sneak attack +2d6, staggering touch (DC 28), tresses
Spell-Like Abilities (CL 20th; concentration +28)
Constant—blur, water walk
At will—entangle (DC 19), fog cloud, invisibility
3/day—quickened charm monster (DC 22), control water
1/day—summon nature’s ally VI (water elementals only)


Str 24, Dex 28, Con 21, Int 12, Wis 11, Cha 26
Base Atk +13; CMB +22 (+26 when using tresses); CMD 43
Feats Agile Maneuvers, Combat Reflexes, Dodge, Great Fortitude, Improved Initiative, Iron Will, Point-Blank Shot, Precise Shot, Quicken Spell-Like Ability (charm monster), Rapid Reload, Rapid Shot, Skill Focus (Perception), Skill Focus (Stealth), Weapon Finesse
Skills Acrobatics +20, Bluff +35, Diplomacy +19, Escape Artist +24, Knowledge (arcana) +10, Knowledge (nature) +17, Perception +33, Perform (dance) +21, Perform (sing) +31, Sense Motive +17, Stealth +42, Swim +28
Languages Aquan, Common, Sylvan
SQ amphibious, rogue talents (combat trick, finesse rogue), trapfinding +2
Combat Gear potion of barkskin, potions of cure serious wounds (3); Other Gear +1 hand crossbow with 20 bolts, +2 vicious frost rapier, ring of protection +3, gems and art objects worth 3,000 gp, 230 gp


Malsandra traveled farther from her mother’s stream in the Lands of the Linnorm Kings than any of her sisters when looking for a body of water to call her own, just under a century ago. She followed the stream to the Rimef low River and from there to the Steaming Sea, where the open water felt new and exciting to her. Once in the ocean, Malsandra swam south along the coastline for many months, never settling and continuing ever toward warmer waters. Nearly a year after setting out on her own, she finally found a marshy estuary where the godless land of Rahadoum meets the Sodden Lands, well within the immediate inf luence of the newly formed permanent hurricane known as the Eye of Abendego.

There she inhabited a long-abandoned temple to a forgotten god—all holy symbols and iconography shorn from its walls after the Oath Wars drew to a close— submerged in the center of an ever-growing swamp. The Rahadoumi villagers of the nearby fishing settlement of Mekhum, still coping with drastic shifts in climate as a result of the Eye of Abendego’s advent, believed her to be a drowned victim of the increasingly dangerous wetlands. Lacking clerics to exorcise the ghost from the abandoned temple, the people of Mekhum had little choice but to acquiesce to Malsandra’s demands, and to this day, they pay her tribute each year on the anniversary of her arrival (a date they believe to have been when she died).

Malsandra prefers to keep as pets a combination of wayward sailors who find their way into her marshy seaside realm and powerful swamp monsters, which have grown ever more prevalent since the Eye of Abendego has taken hold in the region. From time to time, locals even report seeing the temple ghost with a small black dragon, though these may be simple rumors.