Lotus TreeThis majestic tree of strange, twisted bark has countless pale
fruits and an intensely pleasant scent.Lotus Tree CR 20Source Bestiary 5 pg. 160 XP 307,200 N Gargantuan plant Init +10; Senses detect thoughts (DC 23), low-light vision,
thoughtsense 60 ft., tremorsense 120 ft.; Perception +40 Aura hallucination (60 ft., DC 30, 4d6 hours)DefenseAC 39, touch 12, flat-footed 33 (+6 Dex, +27 natural, –4 size) hp 356 (23d8+253); fast healing 15 Fort +23, Ref +15, Will +19 DR 15/cold iron and slashing; Immune daze, plant traits; Resist cold 30, electricity 30, fire 30OffenseSpeed 10 ft. Melee 4 slams +28 (5d6+14) Space 20 ft., Reach 20 ft. Special Attacks hope theft Spell-Like Abilities (CL 23rd; concentration +32) Constant—detect thoughts (DC 23)
At will—mass suggestion (DC 25), mind thrust VI
(DC 27)
1/day—animate plants (DC 26; self unaffected),
weird (DC 28) Psychic Magic (CL 23rd; concentration +32) 40 PE—create greater mindscape (7 PE, DC 26), dream council (7 PE, DC 26), dream scan (6 PE, DC 25), dream voyage (9 PE, DC 28), greater dispel magic (6 PE), id insinuation IV (5 PE, DC 24), microcosm (9 PE, DC 28), mind probe (5 PE, DC 26), nightmare (5 PE, DC 24), psychic image (9 PE, DC 28)StatisticsStr 38, Dex 23, Con 31, Int 23, Wis 30, Cha 28 Base Atk +17; CMB +35; CMD 51 (can’t be tripped) Feats Ability Focus (hope theft), Alertness, Combat Reflexes, Greater Spell Focus
(divination), Improved Initiative, Improved Iron
Will, Iron Will, Lightning Reflexes, Quicken Spell, Spell
Focus (divination), Toughness, Weapon Focus (slam) Skills Bluff +32, Diplomacy +32, Knowledge (arcana, history,
nature) +29, Perception +40, Sense Motive +37, Spellcraft +29 Languages Aklo, Common, Elven, Giant, Gnome, Sylvan;
telepathy 300 ft.EcologyEnvironment any coastlines or forests Organization solitary or grove (1–3 plus 2–7 charmed allies) Treasure doubleSpecial AbilitiesHallucination (Su) A living creature that starts her turn within
60 feet of a lotus tree or eats its fruit hallucinates pleasantly
as per synesthesia (DC 30 Will negates) for 4d6 hours. The
hallucinations include a humanoid figure of shifting colors
that conveys the tree’s telepathy and thoughtsense across
any range, allowing the hallucinating creature to act as
the tree’s proxy. Suppressing or resuming the aura is a free
action. The save DC is Charisma-based.
Hope Theft (Sp) As a swift action at unlimited range, a lotus tree
can permanently charm a hallucinating creature (as per mass
charm monster but with no save bonus for hostility) unless it
succeeds at a DC 29 Will save. Affected victims forget all longterm
goals, desiring only more hallucinations, and grant the
tree temporary PE equal to half their Hit Dice and 5 times that
amount in temporary hit points for 1 day. Regardless of the
save, the target automatically is affected as per mindwipe.DescriptionLotus trees grow in ancient forests and paradisiacal islands,
feeding on the fantasies of sentient beings. Some lotus trees
are curious and wise; others hoard secrets while claiming
they provide refuge from reality. Intentionally or not, lotus
trees attract those seeking wisdom or dreamy escape.
|