LlamaThis shaggy, hoofed quadruped sports an elongated neck and large, crooked teeth.Llama CR 1/2Source Animal Archive pg. 28 XP 200 N Medium animal Init +1; Senses low-light vision; Perception +1DefenseAC 11, touch 11, flat-footed 10 (+1 Dex) hp 6 (1d8+2) Fort +4, Ref +3, Will +1OffenseSpeed 40 ft. Melee bite +1 (1d6+1) Special Attacks spit (+1 ranged touch)StatisticsStr 12, Dex 13, Con 15, Int 2, Wis 12, Cha 9 Base Atk +0; CMB +1; CMD 12 (16 vs. trip) Feats Endurance Skills Acrobatics +5 (+9 when jumping); Racial Modifiers +4 Acrobatics when jumpingEcologyEnvironment cold or temperate hills or mountains Organization solitary, pair, or herd (3–15) Treasure noneSpecial AbilitiesSpit (Ex) Once per hour, a llama can regurgitate the contents of its stomach, spitting the foul material at a single target within 10 feet. The target must succeed at a DC 12 Fortitude save or be sickened for 1d4 rounds. The save DC is Constitution-based.DescriptionPerhaps llamas’ most distinctive feature is their long necks. Rival males violently bump their necks against one another during fights for dominance among the herd, but overall these social animals are remarkably tame.
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