Lizardfolk, Lizardfolk VanguardLizardfolk Vanguard CR 2Source Monster Codex pg. 142 XP 600 Lizardfolk barbarian 1 CN Medium humanoid (reptilian) Init +2; Senses Perception +6DefenseAC 17, touch 10, flat-footed 15 (+2 armor, +2 Dex, +5 natural, –2 rage) hp 33 (3 HD; 2d8+1d12+12) Fort +9, Ref +2, Will +3OffenseSpeed 40 ft., swim 15 ft. Melee mwk morningstar +8 (1d8+5), bite +5 (1d6+2) or 2 claws +7 (1d4+5), bite +5 (1d6+2) Ranged javelin +4 (1d6+5) Special Attacks rage (6 rounds/day)TacticsDuring Combat Lizardfolk vanguards use shock tactics to eliminate the most threatening opponents first. Base Statistics When he’s not raging, the vanguard’s statistics are AC 19, touch 12, flat-footed 17; hp 27; Fort +7, Will +1; Melee mwk morningstar +6 (1d8+3), bite +3 (1d6+1) or claw +5 (1d4+3), bite +3 (1d6+1); Str 17, Con 15; CMB +5; Skills Swim +16.StatisticsStr 21, Dex 14, Con 19, Int 9, Wis 12, Cha 8 Base Atk +2; CMB +7; CMD 17 Feats Multiattack, Power Attack Skills Acrobatics +10 (+14 when jumping), Perception +6, Survival +5, Swim +18 Languages Draconic SQ fast movement, hold breath Combat Gear potion of cure moderate wounds; Other Gear mwk leather armor, mwk morningstar, javelins (4), 8 gpEcologyEnvironment temperate swampsDescriptionSome warriors enter war-trances to increase their prowess.Creatures in "Lizardfolk" Category
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