Lizardfolk, Lizardfolk Swamp LurkerLizardfolk Swamp Lurker CR 8Source Monster Codex pg. 143 XP 4,800 Lizardfolk ranger 7 N Medium humanoid (reptilian) Init +5; Senses Perception +12DefenseAC 21, touch 11, flat-footed 20 (+4 armor, +1 Dex, +6 natural) hp 87 (9 HD; 2d8+7d10+40) Fort +11, Ref +6, Will +3OffenseSpeed 30 ft., swim 30 ft. Melee 2 claws +13 (1d6+4), bite +7 (1d4+2), tail slap +7 (1d4+2) Ranged +1 composite longbow +10/+5 (1d8+5/×3) Special Attacks combat style (natural weapon), favored enemy (humans +4, reptilian humanoids +2)StatisticsStr 18, Dex 12, Con 17, Int 9, Wis 12, Cha 8 Base Atk +8; CMB +12; CMD 23 Feats Aquatic Adaption, Dangerous Tail, Endurance, Improved Initiative, Improved Natural Attack (claw), Point-Blank Shot, Swift Swimmer, Weapon Focus (claw) Skills Acrobatics +5, Climb +14, Handle Animal +3, Heal +6, Knowledge (nature) +6, Perception +12, Stealth +11, Survival +12, Swim +19; Racial Modifiers +4 Acrobatics Languages Draconic SQ favored terrain (swamp +2), hold breath, hunter’s bond (companions), track +3, wild empathy +6, woodland stride Combat Gear +1 human-bane arrows (4), potions of barkskin (2), potion of cure moderate wounds, scroll of speak with plants, tanglefoot bag; Other Gear +1 studded leather, +1 composite longbow (+4 Str) with 30 arrows, fishing net, 55 gpEcologyEnvironment temperate swampsDescriptionSubmerged in shallow water or hidden in tangles of rushes, lizardfolk rangers give away their position only once it is too late for their prey to do anything about it.Creatures in "Lizardfolk" Category
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