| Lizardfolk, Lizardfolk Swamp LurkerLizardfolk Swamp Lurker CR 8Source Monster Codex pg. 143XP 4,800
 Lizardfolk ranger 7
 N Medium humanoid (reptilian)
 Init +5; Senses Perception +12
 DefenseAC 21, touch 11, flat-footed 20 (+4 armor, +1 Dex, +6 natural)hp 87 (9 HD; 2d8+7d10+40)
 Fort +11, Ref +6, Will +3
 OffenseSpeed 30 ft., swim 30 ft.Melee 2 claws +13 (1d6+4), bite +7 (1d4+2), tail slap +7 (1d4+2)
 Ranged  +1 composite longbow +10/+5 (1d8+5/×3)
 Special Attacks combat style (natural weapon), favored enemy (humans +4, reptilian humanoids +2)
 StatisticsStr 18, Dex 12, Con 17, Int 9, Wis 12, Cha 8Base Atk +8; CMB +12; CMD 23
 Feats Aquatic Adaption, Dangerous Tail, Endurance, Improved Initiative, Improved Natural Attack (claw), Point-Blank Shot, Swift Swimmer, Weapon Focus (claw)
 Skills Acrobatics +5, Climb +14, Handle Animal +3, Heal +6, Knowledge (nature) +6, Perception +12, Stealth +11, Survival +12, Swim +19; Racial Modifiers +4 Acrobatics
 Languages Draconic
 SQ favored terrain (swamp +2), hold breath, hunter’s bond (companions), track +3, wild empathy +6, woodland stride
 Combat Gear  +1 human-bane arrows (4), potions of barkskin (2), potion of cure moderate wounds, scroll of speak with plants, tanglefoot bag; Other Gear +1 studded leather, +1 composite longbow (+4 Str) with 30 arrows, fishing net, 55 gp
 EcologyEnvironment temperate swampsDescriptionSubmerged in shallow water or hidden in tangles of rushes, lizardfolk rangers give away their position only once it is too late for their prey to do anything about it.Creatures in "Lizardfolk" Category |