Lizardfolk, Lizardfolk StalkerLizardfolk Stalker CR 3Source Monster Codex pg. 143 XP 800 Lizardfolk ranger 2 N Medium humanoid (reptilian) Init +1; Senses Perception +8DefenseAC 18, touch 11, flat-footed 17 (+2 armor, +1 Dex, +5 natural) hp 33 (4 HD; 2d8+2d10+13) Fort +9, Ref +4, Will +1OffenseSpeed 30 ft., swim 15 ft. Melee 2 claws +6 (1d6+3), bite +4 (1d4+1) Ranged mwk longbow +5 (1d8/×3) Special Attacks combat style (natural weapon), favored enemy (humans +2)TacticsDuring Combat The stalker prefers to soften up lightly armored targets with his longbow before moving in for the kill.StatisticsStr 17, Dex 12, Con 17, Int 9, Wis 12, Cha 8 Base Atk +3; CMB +6; CMD 17 Feats Improved Natural Attack (claw), Multiattack, Point-Blank Shot Skills Acrobatics +5, Knowledge (nature) +4, Perception +8, Survival +6, Stealth +7, Swim +16; Racial Modifiers +4 Acrobatics Languages Draconic SQ hold breath, track +1, wild empathy +1 Combat Gear potion of barkskin, potions of cure moderate wounds (2), antitoxins (2), smokestick, tanglefoot bag; Other Gear mwk leather armor, mwk longbow with 20 arrows, fishing net, 29 gpEcologyEnvironment temperate swampsDescriptionSubmerged in shallow water or hidden in tangles of rushes, lizardfolk rangers give away their position only once it is too late for their prey to do anything about it.Creatures in "Lizardfolk" Category
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