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Lizardfolk, Lizardfolk Stalker

Lizardfolk Stalker CR 3

Source Monster Codex pg. 143
XP 800
Lizardfolk ranger 2
N Medium humanoid (reptilian)
Init +1; Senses Perception +8

Defense

AC 18, touch 11, flat-footed 17 (+2 armor, +1 Dex, +5 natural)
hp 33 (4 HD; 2d8+2d10+13)
Fort +9, Ref +4, Will +1

Offense

Speed 30 ft., swim 15 ft.
Melee 2 claws +6 (1d6+3), bite +4 (1d4+1)
Ranged mwk longbow +5 (1d8/×3)
Special Attacks combat style (natural weapon), favored enemy (humans +2)

Tactics

During Combat The stalker prefers to soften up lightly armored targets with his longbow before moving in for the kill.

Statistics

Str 17, Dex 12, Con 17, Int 9, Wis 12, Cha 8
Base Atk +3; CMB +6; CMD 17
Feats Improved Natural Attack (claw), Multiattack, Point-Blank Shot
Skills Acrobatics +5, Knowledge (nature) +4, Perception +8, Survival +6, Stealth +7, Swim +16; Racial Modifiers +4 Acrobatics
Languages Draconic
SQ hold breath, track +1, wild empathy +1
Combat Gear potion of barkskin, potions of cure moderate wounds (2), antitoxins (2), smokestick, tanglefoot bag; Other Gear mwk leather armor, mwk longbow with 20 arrows, fishing net, 29 gp

Ecology

Environment temperate swamps

Description

Submerged in shallow water or hidden in tangles of rushes, lizardfolk rangers give away their position only once it is too late for their prey to do anything about it.

Creatures in "Lizardfolk" Category

NameCR
Lizard Scion5
Lizardfolk1
Lizardfolk Berserker5
Lizardfolk Champion10
Lizardfolk Clutch Mother13
Lizardfolk Rattler5
Lizardfolk Sorcerer12
Lizardfolk Stalker3
Lizardfolk Swamp Lurker8
Lizardfolk Vanguard2