Lizardfolk, Lizardfolk ChampionLizardfolk Champion CR 10Source Monster Codex pg. 145 XP 9,600 Lizardfolk cavalier 9 N Medium humanoid (reptilian) Init +0; Senses Perception +13DefenseAC 27, touch 10, flat-footed 27 (+9 armor, +5 natural, +3 shield) hp 100 (11 HD; 2d8+9d10+42) Fort +12, Ref +3, Will +4OffenseSpeed 20 ft., swim 15 ft. Melee +1 lance +17/+12 (1d8+8/19–20/×3) or claw +15 (1d6+5), bite +10 (1d4+2) Ranged javelin +10 (1d6+5) Special Attacks banner +2/+1, cavalier’s charge, challenge (+9, +3, 3/day)StatisticsStr 21, Dex 10, Con 17, Int 7, Wis 12, Cha 12 Base Atk +10; CMB +15; CMD 25 Feats Duck and CoverAPG, Improved Critical (lance), Improved Natural Attack (claw), Mounted Combat, Power Attack, Ride-By Attack, Shield WallAPG, Trample, Weapon Focus (lance) Skills Perception +13, Ride +5, Swim +11; Racial Modifiers +4 Acrobatics Languages Draconic SQ expert trainer +4, greater tactician (2/day, 7 rounds, swift action), hold breath, mount (styracosaurus), order of the dragon (aid allies, strategy) Combat Gear potions of cure moderate wounds (2), alchemist’s fire (2); Other Gear +1 half-plate, +1 heavy wooden shield, +1 lance, javelins (2), belt of giant strength +2, 191 gpEcologyEnvironment temperate swampsDescriptionStyracosaurus N Large animal (Pathfinder RPG Bestiary 4 59, 311) Init +2; Senses low-light vision, scent; Perception +12 Defense AC 20, touch 11, flat-footed 18 (+2 Dex, +9 natural, –1 size) hp 44 (8d8+8) Fort +7, Ref +8, Will +3 Defensive Abilities evasion Offense Speed 30 ft. Melee gore +10 (2d8+7) Special Attacks ferocity, reflexive strike Space 10 ft.; Reach 10 ft. Statistics Str 21, Dex 14, Con 13, Int 2, Wis 12, Cha 7 Base Atk +6; CMB +12 (+14 bull rush or overrun); CMD 24 (26 vs. bull rush or overrun) Feats Improved Bull Rush, Improved Natural Attack (gore), Improved Overrun, Power Attack Skills Perception +12 SQ devotion, tricks (attack [all creatures], come, defend, down, guard, heal, seek, stay, work)
Most lizardfolk feel a deep connection to dinosaurs, seeing in the fearsome beasts an obvious kinship, and considering them a symbol of the once-great lizardfolk civilization. As a result, many tribes attempt to domesticate dinosaurs as beasts of burden or war—with varying degrees of success. Those warriors able to single-handedly pacify and train dinosaur mounts win the respect of their tribes. Dinosaur-riding lizardfolk champions are famed battle leaders among their tribes, and often become chieftains of their people.Creatures in "Lizardfolk" Category
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