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Creatures in "Lizardfolk" Category

NameCR
Lizard Scion5
Lizardfolk1
Lizardfolk Berserker5
Lizardfolk Champion10
Lizardfolk Clutch Mother13
Lizardfolk Rattler5
Lizardfolk Sorcerer12
Lizardfolk Stalker3
Lizardfolk Swamp Lurker8
Lizardfolk Vanguard2

Lizardfolk, Lizardfolk Clutch Mother

Lizardfolk Clutch Mother CR 13

Source Monster Codex pg. 147
XP 25,600
Lizardfolk druid (ancient guardian) 12 (see page 140)
N Medium humanoid (reptilian)
Init +4; Senses Perception +22

Defense

AC 22, touch 11, flat-footed 22 (+6 armor, +1 deflection, +5 natural)
hp 95 (14d8+32)
Fort +15, Ref +7, Will +16; +4 vs. enchantments
Immune poison

Offense

Speed 20 ft., swim 25 ft.
Melee +1 spear +11/+6 (1d8+1/×3), bite +5 (1d4) or 2 claws +10 (1d4), bite +5 (1d4)
Ranged mwk sling +11 (1d4)
Special Attacks dispel hostility, undo artifice, wild shape 5/day
Druid Spells Prepared (CL 12th; concentration +17)
6th—antimagic fieldD, mass cure light wounds, wall of stone (DC 21)
5th—baleful polymorph (DC 20), commune with nature, death ward, spell resistanceD, wall of thorns
4th—cure serious wounds, dispel magic, freedom of movement, scrying (DC 19), spell immunityD
3rd—call lightning (DC 18), cure moderate wounds (2), protection from energyD, spit venomUM (DC 18)
2nd—animal messenger, barkskin, delay poison, lesser restoration (2), shield otherD
1st—calm animals (DC 16), cure light wounds (2), entangle (DC 16), sanctuaryD (DC 16), shillelagh, speak with animals
0 (at will)—create water, detect poison, guidance, mending
D domain spell; Domain Protection

Tactics

During Combat The clutch mother uses spells and weapons to defend first the clutch and then the tribe.

Statistics

Str 10, Dex 11, Con 12, Int 12, Wis 20, Cha 15
Base Atk +10; CMB +10; CMD 21
Feats Alertness, Brew Potion, Improved Initiative, Natural Spell, Skill Focus (Diplomacy), Toughness, Wild SpeechUM
Skills Acrobatics +2, Diplomacy +23, Handle Animal +11, Heal +14, Knowledge (nature) +13, Linguistics +2, Perception +22, Perform (oratory) +15, Sense Motive +27, Spellcraft +11, Survival +16, Swim +15; Racial Modifiers +4 Acrobatics
Languages Common, Draconic, Druidic, Sylvan
SQ ancient ways, hold breath, nature bond (Protection domain), nature sense, patience of nature
Combat Gear scroll of charm animal, scroll of resist energy, wand of cure light wounds (15 charges); Other Gear +2 hide armor, +1 spear, mwk sling with 12 bullets, druid’s vestments, headband of inspired wisdom +2, pearl of power (2nd), ring of protection +1, healer’s kit (9 uses), 38 gp

Ecology

Environment temperate swamps

Description

The clutch mother seeks only to protect her ways and her kind. She faces the onslaught of civilization with diplomacy, reason, and patience.

While other races might see guarding the children as a waste of one’s best warriors, lizardfolk inherently value defense over offense. They think warm-blooded races are insane for sending all their capable combatants off to fight in distant wars, leaving only the aged and infirm to protect the children. Clutch mother (or occasionally clutch father) is a position of prominence and prestige, and many lizardfolk warriors compete eagerly to prove themselves worthy of this great responsibility.