Elemental (Ice), Large Ice ElementalLarge Ice Elemental CR 5Source Bestiary 2 pg. 114 XP 1,600 N Large outsider (air, cold, elemental, extraplanar, water)
Init +5; Senses darkvision 60 ft., snow vision; Perception +11
DefenseAC 17, touch 10, flat-footed 16 (+1 Dex, +7 natural, –1 size)
hp 68 (8d10+24)
Fort +9, Ref +7, Will +2
DR 5/—; Immune cold, elemental traits
Weaknesses vulnerable to fire
OffenseSpeed 20 ft., burrow (ice and snow only) 20 ft., swim 60 ft.
Melee 2 slams +12 (1d8+5 plus 1d6 cold)
Space 10 ft., Reach 10 ft.
Special Attacks numbing cold (DC 17)
StatisticsStr 20, Dex 12, Con 17, Int 6, Wis 11, Cha 11
Base Atk +8; CMB +14; CMD 25 (can’t be tripped)
Feats Cleave, Great Cleave, Improved Initiative, Power Attack Skills Intimidate +11, Knowledge (planes) +9, Perception +11, Stealth +8, Swim +13
SQ ice glide, icewalkingEcologyEnvironment any land or water (Plane of Water) Organization solitary, pair, or gang (3–8) Treasure none
Ice elementals are creatures made of animated snow and ice. They form in especially cold parts of the Plane of Water and along its border with the Plane of Air, where giant icebergs careen off of world-high waterfalls into the open sky. Ice elementals vary in their exact appearance.Creatures in "Elemental (Ice)" CategorySource Bestiary 2 pg. 114 From the waist up, this icy creature’s features are humanoid, but below its body is a snake-like, slithering tail.
An elemental is a being composed entirely from one of the four classical elements: air, earth, fire, or water. An elemental has the following features.- Immunity to bleed, paralysis, poison, sleep effects, and stunning.
- Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack.
- Proficient with natural weapons only, unless generally humanoid in form, in which case proficient with all simple weapons and any weapons mentioned in its entry.
- Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Elementals not indicated as wearing armor are not proficient with armor. Elementals are proficient with shields if they are proficient with any form of armor.
- Elementals do not breathe, eat, or sleep.
Languages AquanEcology Environment any land or water (Plane of Water) Organization solitary, pair, or gang (3–8) Treasure none Special Abilities Ice Glide (Su) A burrowing ice elemental can pass through nonmagical ice and snow as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A control water spell cast on an area containing a burrowing ice elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.
Icewalking (Ex) This ability works like the spider climb spell, but the surfaces the elemental climbs must be icy. The elemental can move across icy surfaces without penalty and does not need to make Acrobatics checks to run or charge on ice.
Numbing Cold (Su) When an ice elemental deals cold damage to a creature, that creature must succeed on a Fortitude save or be staggered for 1 round. The save DC is listed in the elemental's stat block and is Constitution-based.
Snow Vision (Ex) An ice elemental can see perfectly well in snowy conditions and does not take any penalties on Perception checks while in snow.
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