Minotaur, Labyrinth GuardianA cold chill trails this ironclad minotaur skeleton, yet flames pour from the undead abomination’s enormous blade.Labyrinth Guardian CR 8Source Inner Sea Monster Codex pg. 43 XP 4,800 Minotaur graveknight fighter 1 (Pathfinder RPG Bestiary 206, Pathfinder RPG Bestiary 3 138) CE Large undead (augmented monstrous humanoid) Init +5; Senses darkvision 60 ft.; Perception +20 Aura sacrilegious aura (30 ft., DC 16)DefenseAC 29, touch 10, flat-footed 28 (+10 armor, +1 Dex, +9 natural, –1 size) hp 60 (7 HD; 6d8+1d10+28) Fort +4, Ref +8, Will +9 Defensive Abilities channel resistance +4, natural cunning, rejuvenation; DR 10/magic; Immune undead traits; SR 19OffenseSpeed 20 ft. Melee +1 bastard sword +15/+10 (2d8+8/19–20 plus 1d6 fire), slam +8 (1d6+3), gore +8 (1d6+3) Ranged mwk heavy crossbow +8 (2d8/19–20 plus 1d6 fire) Space 10 ft., Reach 10 ft. Special Attacks channel destruction, devastating blast (4d6 fire, DC 16), powerful charge (gore, 2d6+10), undead mastery (DC 16)StatisticsStr 25, Dex 12, Con —, Int 14, Wis 18, Cha 16 Base Atk +7; CMB +15; CMD 26 Feats Exotic Weapon Proficiency (bastard sword), Improved InitiativeB, Lightning Reflexes, Mounted CombatB, Power Attack, Ride-By AttackB, ToughnessB, Vital Strike, Weapon Focus (bastard sword) Skills Climb +12, Intimidate +18, Knowledge (dungeoneering) +12, Knowledge (engineering) +10, Knowledge (religion) +12, Perception +20, Ride +14, Survival +13; Racial Modifiers +8 Intimidate, +12 Perception, +8 Ride, +4 Survival Languages Common, Giant SQ phantom mount, ruinous revivification Combat Gear potions of inflict moderate wounds (2); Other Gear +1 full plate, +1 bastard sword, mwk heavy crossbowEcologyEnvironment temperate ruins or undergroundDescriptionA hopeless, claustrophobic maze alone is enough to induce fear and despair, but the presence of a labyrinth guardian turns the situation into a nightmare. Relentless, ruthless, and almost unstoppable, these undead monstrosities have an unquenchable thirst for destruction. Dedicated servants of Baphomet or Lamashtu, labyrinth guardians rule their tiny, maze-like kingdoms with fearless power. Depraved minotaurs flock to their banner, hoping for protection and to appease whatever material or divine power the guardian serves.
In life, guardians stood vigil over catacombs, dungeons, or lost cities, and were unique not for their combat prowess, but rather for their endless devotion to their duty and foul gods. This loyalty, coupled with vile rituals whispered by their patrons, bound the guardians’ souls to the iron of their armor and resurrected them as twisted, ageless defenders. The same sense of commitment that enabled the guardians’ transformation also shackles them to their labyrinthine territories. This stunts the guardians’ dreams of expansion, limiting them to steadily adding on to their sprawling, confusing complexes. Over time, the legend of an ancient labyrinth guardian often exceeds that of the maze’s original treasure.Creatures in "Minotaur" Category
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