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This knobby-kneed, stunted humanoid, has a particularly thick beard and wild mane of hair, hiding most of its body from view.

Korred CR 4

Source Bestiary 2 pg. 173
XP 1,200
CN Small fey
Init +3; Senses low-light vision; Perception +14


AC 17, touch 15, flat-footed 13 (+3 Dex, +1 dodge, +2 natural, +1 size)
hp 33 (6d6+12)
Fort +4, Ref +8, Will +7
DR 5/cold iron; SR 15


Speed 30 ft.
Melee club +8 (1d4+6)
Ranged rock +8 (1d6+4)
Special Attacks animated hair, stunning laugh, rock throwing (100 ft.)
Spell-Like Abilities (CL 6th; concentration +7)
At will—animate rope, shatter (DC 13), stone shape
1/day—stone tell


Str 19, Dex 17, Con 14, Int 12, Wis 14, Cha 13
Base Atk +3; CMB +6; CMD 20
Feats Dodge, Mobility, Skill Focus (Perception)
Skills Acrobatics +12, Bluff +10, Craft (rope) +10, Craft (sculpture) +10, Perception +14, Perform (dance) +10, Stealth +16
Languages Common, Sylvan
SQ stone stride


Environment temperate forests
Organization solitary, pair, or gang (3–6)
Treasure standard (club, rope, shears, other treasure)

Special Abilities

Animated Hair (Su) A korred’s hair is constantly writhing and twitching. As a free action, a korred can cause its long hair to reach out and interfere with adjacent creatures—tugging at clothes and weapons, tangling feet and arms, tickling, and generally making a nuisance of itself. The korred can select which adjacent targets are affected by its animated hair. These targets must make a successful DC 16 Reflex save each round to avoid becoming entangled for 1 round. The save DC is Dexterity-based.

Stone Stride (Su) This ability works like tree stride, except it requires loose boulders at least as large as the korred, and only has a range of 30 feet. The korred can use this ability once per round as a standard action.

Stunning Laugh (Su) Three times per day as a standard action, a korred can unleash a strange laugh that stuns all creatures within a 30-foot burst for 1d2 rounds (Fortitude DC 14 negates). This is a sonic, mind-affecting effect. Fey are immune to this ability. The save DC is Charisma-based.


Korreds are an ancient fey race who like forested areas with nice, rocky ground. They resemble small, wild-haired humanoids with wild, knotted hair. Korreds especially like to dance in ancient stone circles within forest glades, often led by satyrs with panpipes. They are a shy race and do not take kindly to outsiders discovering them, even by accident. They almost always attack non-korreds who stumble into their territory, seeking to kill them or at least drive them off.

Korred clothing normally consists of a simple leather apron, jerkin, or kilt, leaving their legs uncovered and their feet bare. Their clothes usually have a large pocket or pouch to hold their belongings. A korred’s hair and beard grow quickly, sometimes an inch a day, and the korred trims its hair when the locks become too unruly, saving the trimmings in its pocket so it can weave them into ropes for its animate rope spell-like ability.