Kobold, Kobold GuilecasterKobold Guilecaster CR 5Source Monster Codex pg. 131 XP 1,600 Kobold sorcerer 6 LE Small humanoid (reptilian) Init +2; Senses darkvision 60 ft.; Perception +1DefenseAC 18, touch 13, flat-footed 16 (+4 armor, +2 Dex, +1 natural, +1 size) hp 35 (6d6+12) Fort +3, Ref +4, Will +4 Weaknesses light sensitivityOffenseSpeed 30 ft. Melee quarterstaff +2 (1d4–2) Spell-Like Abilities (CL 6th; concentration +9) 6/day—trap rune (DC 16) Sorcerer Spells Known (CL 6th; concentration +9) 3rd (4/day)—lightning bolt (DC 16) 2nd (6/day)—create pitAPG, mirror image, scorching ray 1st (7/day)—alarm, charm person (DC 14), mage armor, magic missile, ray of enfeeblement (DC 14) 0 (at will)—arcane mark, daze, detect magic, open/close, prestidigitation (DC 13), resistance, sparkAPG Bloodline koboldARGStatisticsStr 6, Dex 14, Con 12, Int 13, Wis 8, Cha 16 Base Atk +3; CMB +0; CMD 12 Feats Combat Expertise, Eschew Materials, Improved Feint, Skill Focus (Craft [trapmaking]) Skills Bluff +15, Craft (trapmaking) +15, Perception +1, Profession (miner) +1, Use Magic Device +15; Racial Modifiers +2 Craft (trapmaking), +2 Perception, +2 Profession (miner) Languages Draconic, Dwarven SQ bloodline arcana (+2 to spell DC if target is denied Dex bonus to AC), crafty, trap sense +2 Combat Gear antitoxin, thunderstone; Other Gear quarterstaff, circlet of persuasion, masterwork artisan’s tools, 15 gpEcologyEnvironment temperate underground or deep forestDescriptionKobolds see sorcery as proof of their draconic heritage.Creatures in "Kobold" CategoryThis short, reptilian humanoid has scaled skin, a snout filled with tiny teeth, and a long tail.
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