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Kobold, Kobold Guilecaster

Kobold Guilecaster CR 5

Source Monster Codex pg. 131
XP 1,600
Kobold sorcerer 6
LE Small humanoid (reptilian)
Init +2; Senses darkvision 60 ft.; Perception +1

Defense

AC 18, touch 13, flat-footed 16 (+4 armor, +2 Dex, +1 natural, +1 size)
hp 35 (6d6+12)
Fort +3, Ref +4, Will +4
Weaknesses light sensitivity

Offense

Speed 30 ft.
Melee quarterstaff +2 (1d4–2)
Spell-Like Abilities (CL 6th; concentration +9)
6/day—trap rune (DC 16)
Sorcerer Spells Known (CL 6th; concentration +9)
3rd (4/day)—lightning bolt (DC 16)
2nd (6/day)—create pitAPG, mirror image, scorching ray
1st (7/day)—alarm, charm person (DC 14), mage armor, magic missile, ray of enfeeblement (DC 14)
0 (at will)—arcane mark, daze, detect magic, open/close, prestidigitation (DC 13), resistance, sparkAPG
Bloodline koboldARG

Statistics

Str 6, Dex 14, Con 12, Int 13, Wis 8, Cha 16
Base Atk +3; CMB +0; CMD 12
Feats Combat Expertise, Eschew Materials, Improved Feint, Skill Focus (Craft [trapmaking])
Skills Bluff +15, Craft (trapmaking) +15, Perception +1, Profession (miner) +1, Use Magic Device +15; Racial Modifiers +2 Craft (trapmaking), +2 Perception, +2 Profession (miner)
Languages Draconic, Dwarven
SQ bloodline arcana (+2 to spell DC if target is denied Dex bonus to AC), crafty, trap sense +2
Combat Gear antitoxin, thunderstone; Other Gear quarterstaff, circlet of persuasion, masterwork artisan’s tools, 15 gp

Ecology

Environment temperate underground or deep forest

Description

Kobolds see sorcery as proof of their draconic heritage.

Creatures in "Kobold" Category

NameCR
Kobold1/4
Kobold Battle Master6
Kobold Blade3
Kobold Bomber1
Kobold Chieftain8
Kobold Devilspeaker7
Kobold Guilecaster5
Kobold Master Trapper4
Kobold Monster Wrangler1
Kobold Scalecaster1/2
Kobold Sniper1/2
Kobold Yapper7

Kobold

This short, reptilian humanoid has scaled skin, a snout filled with tiny teeth, and a long tail.