Kobold, Kobold DevilspeakerKobold Devilspeaker CR 7Source Monster Codex pg. 134 XP 3,200 Kobold cleric of Asmodeus 8 LE Small humanoid (reptilian) Init +3; Senses darkvision 60 ft.; Perception +5DefenseAC 21, touch 14, flat-footed 18 (+4 armor, +3 Dex, +1 natural, +2 shield, +1 size) hp 47 (8d8+8) Fort +6, Ref +5, Will +9 Weaknesses light sensitivityOffenseSpeed 30 ft. Melee mwk dagger +5/+0 (1d3–3/19–20) Ranged dagger +10 (1d3–3/19–20) Special Attacks channel negative energy 5/day (DC 16, 4d6), staff of order (4 rounds, 1/day) Spell-Like Abilities (CL 8th; concentration +11) 6/day—copycat (8 rounds), touch of law At will—master’s illusion (8 rounds/day) Cleric Spells Prepared (CL 8th; concentration +11) 4th—aura of doomUM (DC 17), confusionD (DC 17), cure critical wounds 3rd—animate dead, blindness/deafness (DC 16), deeper darkness, magic circle against chaosD, summon monster III 2nd—death knell (DC 15), hold person (DC 15), invisibilityD, lesser animate deadUM, protective penumbraUM 1st—bane (DC 14), bless, disguise selfD, moment of greatnessUC, obscuring mist, sanctuary (DC 14) 0 (at will)—bleed (DC 13), detect magic, guidance, mending D domain spell; Domains Law, TrickeryTacticsBefore Combat The devilspeaker casts invisibility on herself. During Combat The devilspeaker stays invisible as long as possible, casting spells such as animate dead, aura of doom, bless, cure critical wounds, deeper darkness, lesser animate dead, and summon monster III as well as using her wand of cure light wounds or channeling negative energy to heal undead.StatisticsStr 4, Dex 16, Con 10, Int 10, Wis 16, Cha 14 Base Atk +6; CMB +2; CMD 15 Feats Channeled Shield Wall, Combat Casting, Selective Channeling, Toughness Skills Craft (trapmaking) +2, Heal +14, Perception +5, Profession (miner) +5, Spellcraft +11, Stealth +18; Racial Modifiers +2 Craft (trapmaking), +2 Perception, +2 Profession (miner) Languages Draconic SQ crafty Combat Gear feather token (whip), pearl of power (2nd level), wand of cure light wounds; Other Gear +1 studded leather, +1 light wooden shield, dagger, mwk dagger, various onyx gems worth 200 gpEcologyEnvironment temperate underground or deep forestDescriptionKobold priests are charged with ensuring both the spiritual and the physical welfare of a kobold tribe. Though some priests serve the dragon gods, many pay homage to Asmodeus, seeing in Hell the perfect embodiment of a lawful evil society. These devilspeakers believe a tribe should work like a well-oiled machine, and while kobolds’ natural cowardice sometimes gets in the way, devilspeakers keep their warriors fighting bravely—whether the troops like it or not. Devilspeakers keep spells like animate dead handy, turning fallen kobold warriors into zombies. These kobold zombies effectively soften up invading adventurers, and dig tirelessly in the mines.Creatures in "Kobold" CategoryThis short, reptilian humanoid has scaled skin, a snout filled with tiny teeth, and a long tail.
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