Ant, Knight AntThis hulking, wide-headed ant is the size of a horse, its antennae twitching and mandibles scarred.Knight Ant CR 4Source Bestiary 5 pg. 27 XP 1,200 N Large vermin Init +0; Senses darkvision 60 ft., scent, tremorsense 30 ft.; Perception +1DefenseAC 17, touch 9, flat-footed 17 (+8 natural, -1 size) hp 42 (4d8+24) Fort +9, Ref +1, Will +2 Immune mind-affecting effectsOffenseSpeed 50 ft., burrow 20 ft., climb 20 ft. Melee bite +7 (1d8+5 plus grab), sting +7 (1d6+5 plus poison) Space 10 ft., Reach 5 ft.StatisticsStr 20, Dex 10, Con 21, Int —, Wis 13, Cha 11 Base Atk +3; CMB +9 (+13 grapple); CMD 19 (27 vs. trip) Feats Coordinated Defense, Toughness Skills Climb +13 SQ hive guardEcologyEnvironment any warm Organization solitary, pair, scouting party (2 plus 1d4 giant ants), colony (3-8 plus 10-100 workers, 3-12 soldiers, and 1 queen) Treasure noneSpecial AbilitiesHive Guard (Ex) Knight ants gain Coordinated Defense as a bonus feat, and giant ants from the same colony also gain this feat when adjacent to a knight ant. As a standard action, a knight ant can use its oversized head to provide total cover to creatures behind it or sharing its space, as if wielding a tower shield.
Poison (Ex) Sting—injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d4 Str; cure 1 save.DescriptionThese giant ants use pheromones to organize the complex work and protection of their colonies, identifying insects of their own or allied colonies and warding off intruders. They have a specialized physiology, including both enhanced pheromone glands and an especially wide, oversized head. The sheer size of its head allows a knight ant to block off entire tunnels within the hive in order to protect its fellow ants. It remains in place long enough to fend off invaders, even at the cost of its own life.
A knight ant is 10 feet long and weighs approximately 1,100 pounds. Its head is 7 feet across, and the flanges on the sides make it appear slightly concave.Creatures in "Ant" Category
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