Seahorse, Killer SeahorseThis elephant-sized sea creature resembles a horse crossed with a fish, with crazed whirling eyes.Killer Seahorse CR 5Source Bestiary 4 pg. 234 XP 1,600 N Huge animal (aquatic) Init +1; Senses low-light vision; Perception +13DefenseAC 17, touch 9, flat-footed 16 (+8 armor, +1 Dex, –2 size) hp 63 (6d8+36) Fort +10, Ref +6, Will +3 Defensive Abilities anchor (see giant seahorse)OffenseSpeed swim 40 ft. Melee bite +10 (1d8+8 plus bleed), tail slap +5 (1d6+4 plus grab) Space 15 ft., Reach 10 ft. Special Attacks bleed 1d6, constrict (1d6+8)StatisticsStr 26, Dex 12, Con 21, Int 1, Wis 12, Cha 7 Base Atk +4; CMB +14; CMD 25 Feats Endurance, Skill Focus (Perception), Toughness Skills Perception +13, Swim +16EcologyEnvironment any oceans Organization solitary, pair, or school (3–8) Treasure noneDescriptionThese specially bred offshoots of the giant seahorse are used by aquatic creatures as guard animals. Vicious and territorial, they prefer larger prey and have been known to eat giant crabs and careless handlers. Killer seahorses are too unruly for use as mounts and only accept riders or baggage if magically controlled.
Killer seahorses have been known to crush other creatures into a bloody pulp just before giving birth, ensuring a good meal for their newborns (called “fry”). A killer seahorse fry is the size of a human hand and is an aggressive swarm feeder, like a piranha.
A light load for a killer seahorse is up to 2,500 pounds, a medium load is 4,900 pounds, and a heavy load is 7,400 pounds. A killer seahorse can drag 36,800 pounds.Creatures in "Seahorse" Category
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