KikimoraThis crone has avian features, including a long nose resembling a
beak, clawed hands, and birdlike feet.Kikimora CR 5Source Bestiary 5 pg. 152 XP 1,600 CN Medium fey Init +8; Senses low-light vision; Perception +13DefenseAC 18, touch 15, flat-footed 13 (+4 Dex, +1 dodge, +3 natural) hp 45 (7d6+21) Fort +4, Ref +9, Will +8 DR 5/cold iron; SR 16OffenseSpeed 30 ft. Melee 2 claws +7 (1d4+1) Spell-Like Abilities (CL 7th; concentration +12) At will—forced quiet, invisibility (self only), mending,
prestidigitation, stone call
3/day—break (DC 16), charm animal (DC 16), deep
slumber (DC 18), pain strike (DC 16)
1/day—major image (DC 18), make whole, summon swarmStatisticsStr 13, Dex 18, Con 15, Int 12, Wis 16, Cha 21 Base Atk +3; CMB +4; CMD 19 Feats Dodge, Improved Initiative, Stealthy, Toughness, Weapon Finesse Skills Acrobatics +14, Appraise +8, Bluff +15, Escape Artist +16,
Perception +13, Sleight of Hand +14, Stealth +16 Languages Common, Sylvan SQ hidey-holeEcologyEnvironment any urban Organization solitary Treasure standardSpecial AbilitiesHidey-Hole (Su) When a kikimora chooses a house to
inhabit, she can create an extradimensional space
by scrawling a sigil on a wall, baseboard, cupboard,
or other permanent object (such as a stove). This sigil serves
as the entrance to the kikimora’s tiny domain, where
she can live within the house without being detected.
Only the kikimora can enter this hidey-hole. Anytime after
designating a hidey-hole, the kikimora can transport herself
and up to 50 pounds of objects to the hidey-hole as a
standard action, as long as she is in the same room as
the sigil. The kikimora can exit the hidey-hole in
the same way, appearing in the nearest empty
square to the sigil. Any objects left within the
hidey-hole remain there when the kikimora exits
the space, even if she removes the sigil and places it in
another location. While inside the hidey-hole, the kikimora
can see what is going on outside of the space through a
special sensor, as if the kikimora were standing where her
sigil is placed. As a result, mundane objects placed in front of the sigil can block the kikimora’s sight from the hidey-hole.DescriptionKikimoras are house spirits who torment those with whom
they live unless the poor folk cater to and cajole them. They
delight in stressing homeowners by using illusion magic to
make the house look much filthier than it actually is; their
favored illusions are those of scuttling vermin.
Kikimoras are enemies of brownies. While brownies
can be mischievous, kikimoras often invite pain and
frustration on their chosen housemates instead of helping
chores along. Some brownies actively seek out kikimorainfested
homes with the intention of driving out the
disruptive fey creatures. When homeowners refuse to
appease a resident kikimora (or can’t rid themselves of her
devious presence), the kikimora visits upon them a swarm
of spiders, rats, or bats. Because of the subtle tricks these
fey employ, inhabitants in homes plagued by kikimoras
often believe they have been beset by ghosts.
Kikimoras love secretly breaking things or making
such destruction seem like an accident. They proceed to
trick the people in the house into leaving gifts in return
for making repairs at night, much to the indignation of
brownies, who view such gifts as payments for services
rendered and resent the kikimoras’ transformation of
such agreements into coercion.
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