IrlgauntAn unwholesome abomination scuttles fluidly forth, its shape combining features of both spider and squid under an armor of rugged rock. While stone protuberances gird its upper portions, below it is a thing of angry red flesh and soft pink tendrils. Two gaping orifices full of tiny barbs split its lower body—a mouthlike slit surrounded by numerous narrow red eyes and, above that, an oozing alien aperture.Irlgaunt CR 13Source Pathfinder #35: War of the River Kings pg. 84 XP 25,600 NE Large aberration Init +13; Senses darkvision 60 ft.; Perception +21DefenseAC 29, touch 18, flat-footed 20 (+9 Dex, +11 natural, -1 size) hp 133 (14d8+70) Fort +9, Ref +15, Will +13 DR 10/bludgeoning; Immune acid, coldOffenseSpeed 40 ft., climb 40 ft. Melee 2 slams +17 (1d8+8 plus 1d6 acid), bite +17 (1d8+8) Ranged 1 gastrolith +18 (2d6+8 plus 2d6 acid) Space 10 ft., Reach 5 ft. Special Attacks gastrolith Spell-Like Abilities (CL 14th) At will - stone shapeStatisticsStr 27, Dex 29, Con 20, Int 16, Wis 18, Cha 19 Base Atk +10; CMB +19; CMD 38 (42 vs. trip) Feats Blind-Fight, Combat Reflexes, Deadly Aim, Improved Initiative, Improved Lightning Reflexes, Lightning Reflexes, Run Skills Acrobatics +26 (+30 jump), Climb +33, Disguise +18, Fly +0, Perception +21, Stealth +22 (+30 in rocky terrain), Survival +21, Swim +25; Racial Modifiers +8 Stealth in rocky terrain Languages Aklo, Common, Giant, Terran SQ stone stepEcologyEnvironment any mountains or underground Organization solitary, pair, swarm (3-12) Treasure standardSpecial AbilitiesGastrolith (Ex) Once every 1d4 rounds, an irlgaunt can violently regurgitate a clot of brittle stone and digestive acids. This gastrolith is treated as a thrown splash weapon with a range increment of 30 feet. In addition to damaging any creature struck (as noted above), any creature within 10 feet of the point where the gastrolith strikes (whether a creature or a grid intersection) takes 1d6 points of acid damage. A gastrolith that misses its target hits a nearby point, just like a normal miss with a splash weapon, as detailed on page 202 of the Pathfinder RPG Core Rulebook. An irlgaunt has a separate orifice for ejecting gastroliths. Thus, it can make a ranged attack in addition to all its normal melee attacks.
Stone Step (Ex) An irlgaunt can move through any sort of natural difficult terrain at its normal speed while in rocky or subterranean terrain. Magically altered terrain affects an irlgaunt as normal.DescriptionIrlgaunts are large, spider-like aberrations that lurk in mountainous regions and vertical subterranean chasms. While large and imposing, these arachnid-like beings are deceivingly agile, their reflexes fast and movements swift, similar to the darting motions of a hunting insect. Irlgaunts are as quick-witted as they are nimble and have a strong grasp of strategy and tactics. In Iobaria, the beasts are recognized for their eerily patient predations, hiding amid jagged rocks to attack prey and ejecting crippling blasts of rock and digestive acids upon their victims. Irlgaunts typically attack travelers scaling mountain paths with steep cliff sides, using the hazardous terrain to knock unstable hikers to their death, then skittering down the sheer cliff faces to lap up the fleshy pulp below.
Most irlgaunts stand between 11 and 13 feet tall and weigh around 3,000 pounds.
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