Archives of Nethys

Pathfinder | Starfinder

All | Unique
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
Families | Templates | Types | Subtypes | Universal Monster Rules


Elemental (Air)

Source Pathfinder RPG Bestiary pg. 120
This cloud-like creature has dark hollows reminiscent of eyes and a mouth, and a howling wind whips it into ominous shapes.

An elemental is a being composed entirely from one of the four classical elements: air, earth, fire, or water. An elemental has the following features.
  • Immunity to bleed, paralysis, poison, sleep effects, and stunning.
  • Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack.
  • Proficient with natural weapons only, unless generally humanoid in form, in which case proficient with all simple weapons and any weapons mentioned in its entry.
  • Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Elementals not indicated as wearing armor are not proficient with armor. Elementals are proficient with shields if they are proficient with any form of armor.
  • Elementals do not breathe, eat, or sleep.
Languages Auran

Ecology

Environment Plane of Air
Organization solitary, pair, or gang (3–8)
Treasure none

Special Abilities

Air Mastery (Ex) Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.

Creatures in "Elemental (Air)" Category

NameCR
Elder Air Elemental11
Greater Air Elemental9
Huge Air Elemental7
Large Air Elemental5
Medium Air Elemental3
Small Air Elemental1

Elemental (Air), Huge Air Elemental

Huge Air Elemental CR 7

Source Pathfinder RPG Bestiary pg. 120
XP 3,200
N Huge outsider (air, elemental, extraplanar)
Init +13; Senses darkvision 60 ft.; Perception +13

Defense

AC 22, touch 18, flat-footed 12 (+9 Dex, +1 dodge, +4 natural, –2 size)
hp 95 (10d10+40)
Fort +11, Ref +16, Will +5
Defensive Abilities air mastery; DR 5/—; Immune elemental traits

Offense

Speed fly 100 ft. (perfect)
Melee 2 slams +17 (2d6+6)
Space 15 ft., Reach 15 ft.
Special Attacks whirlwind (DC 21)

Statistics

Str 22, Dex 29, Con 18, Int 6, Wis 11, Cha 11
Base Atk +10; CMB +18; CMD 38
Feats Combat Reflexes, Dodge, Flyby Attack, Improved InitiativeB, Iron Will, Mobility, Weapon FinesseB
Skills Acrobatics +18, Escape Artist +18, Fly +23, Knowledge (planes) +7, Perception +13, Stealth +9

Ecology

Environment Plane of Air

Air elementals are fast, flying creatures made of living air. Primitive and territorial, they resent being summoned or doing the bidding of mortals, and much prefer to spend their time on the Plane of Air, swooping and racing through the endless skies.

Although all air elementals of a similar size have identical statistics, the exact appearance of an air elemental can vary wildly between individuals. One might be an animated vortex of wind and smoke, while another might be a smoky bird-like creature with glowing eyes and wind for wings.

An air elemental prefers to attack flying or otherwise airbone targets, not only because its mastery over flight gives it a slight advantage, but also because it detests the thought of having to touch the ground. An air elemental can move underwater, and although it is an elemental and thus runs no risk of drowning, it has no ranks in Swim and loses much of its speed and mobility when underwater.

Elemental Height Weight Whirlwind/Vortex Save DC Whirlwind/Vortex Height
Small4 ft.1 lb.1210–20 ft.
Medium8 ft.2 lbs.1410–30 ft.
Large16 ft.4 lbs.1810–40 ft.
Huge32 ft.8 lbs.2210–50 ft.
Greater36 ft.10 lbs.2310–60 ft.
Elder40 ft.12 lbs.2710–60 ft.