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Elemental (Aether), Huge Aether Elemental

Huge Aether Elemental CR 7

Source Bestiary 5 pg. 106
XP 3,200
N Huge outsider (aether, elemental, extraplanar)
Init +13; Senses blindsense 60 ft., darkvision 60 ft.; Perception +13


AC 22, touch 22, flat-footed 13 (+5 deflection, +9 Dex, –2 size)
hp 105 (10d10+50)
Fort +12, Ref +16, Will +5
Defensive Abilities telekinetic deflection; DR 5/—; Immune elemental traits, force


Speed fly 60 ft. (good)
Melee 2 slams +12 (2d6+4)
Ranged telekinetic throw +17 (6d6+7/19–20)
Space 15 ft., Reach 15 ft.
Special Attacks telekinetic maneuver, telekinetic throw (DC 17)


Str 18, Dex 29, Con 20, Int 6, Wis 11, Cha 11
Base Atk +10; CMB +16; CMD 40
Feats Improved Critical (telekinetic throw), Improved InitiativeB, Improved Iron Will, Iron Will, Point-Blank Shot, Precise Shot
Skills Acrobatics +22, Fly +22, Perception +13, Stealth +14
SQ telekinetic invisibility


Environment any (Ethereal Plane)
Organization solitary, pair, or gang (3–8)
Treasure none

Aether elementals are made of living aether, the rare fifth element that arises on the Ethereal Plane near the borders of the Elemental Planes.

Creatures in "Elemental (Aether)" Category

Elder Aether Elemental11
Greater Aether Elemental9
Huge Aether Elemental7
Large Aether Elemental5
Medium Aether Elemental3
Small Aether Elemental1

Elemental (Aether)

Source Bestiary 5 pg. 106
This strange entity is formed from interwoven, translucent threads of an unusual multicolored material.

Languages Aquan, Auran, Ignan, Terran


Environment any (Ethereal Plane)
Organization solitary, pair, or gang (3–8)
Treasure none

Special Abilities

Telekinetic Invisibility (Ex) An aether elemental’s body bends light and dampens sound waves. This works as the kineticist utility wild talent telekinetic invisibility, except that it is constant and doesn’t end when the elemental attacks. As this ability is inherent, it is not subject to effects such as invisibility purge.

Telekinetic Throw (Ex) An aether elemental can fling a creature or object (with a maximum range of 480 feet). A creature receives a Fortitude save to avoid being thrown (the save DC is Constitution-based). The telekinetic throw deals the listed damage to both the thrown creature or object and the target. The aether elemental can throw a creature or object that weighs at most 50 pounds per Hit Die the elemental possesses.

Telekinetic Deflection (Su) An aether elemental gains a deflection bonus to its AC equal to its Constitution modifier.

Telekinetic Maneuver (Su) An aether elemental can attempt a ranged combat maneuver check, as per telekinesis, with a CMB equal to its Hit Dice + its Dexterity modifier.