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House Drake

The eyes of this purple-scaled dragon glint with a mischievous intelligence and the sting of its tail has a silvery sheen.

House Drake CR 2

Source Curse of the Crimson Throne (PFRPG) pg. 474
XP 600
CG Tiny dragon
Init +2; Senses darkvision 60 ft., low-light vision, scent, see invisibility; Perception +7


AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)
hp 19 (2d12+6)
Fort +6, Ref +5, Will +7
Defensive Abilities ferocious will; Immune paralysis, sleep


Speed 20 ft., fly 50 ft. (good)
Melee bite +6 (1d4), sting +6 (1d4)
Space 0 ft., Reach 0 ft. (5 ft. with tail)
Special Attacks breath weapon, silver strike
Spell-Like Abilities (CL 3rd; concentration +5)
Constant—see invisibility
3/day—cure light wounds
1/day—alarm (CL 12th), obscuring mist


Str 11, Dex 15, Con 17, Int 12, Wis 14, Cha 14
Base Atk +2; CMB +2; CMD 12
Feats Weapon Finesse
Skills Acrobatics +4, Fly +15, Knowledge (local) +6, Perception +7, Sense Motive +7, Stealth +15, Survival +7
Languages Common, Draconic, Infernal


Environment urban (Korvosa)
Organization solitary, pair, or clutch (3-9)
Treasure standard

Special Abilities

Breath Weapon (Su) Up to three times per day and no more than once every 1d4 rounds, a house drake can breathe out a small cloud of silver mist in a 10-foot cone. All creatures in this area must succeed at a DC 14 Will save or be confused for 1 round. This is a mind-affecting effect. The save DC is Constitution-based.

Ferocious Will (Ex) House drakes have a stubborn streak of fierce independence and gain a +2 racial bonus on Will saves (this bonus is included in the stats above). In addition, the first time in a day that a house drake successfully saves against a mind-affecting spell or spelllike ability, the caster of the spell must succeed at a DC 13 Will save or be staggered for 1 round by a blast of magical, mental feedback. This feedback is a mind-affecting effect, and the save DC is Charisma-based.

Silver Strike (Ex) All of a house drake’s natural attacks are treated as being silver for the purposes of overcoming damage reduction.


The Korvosan house drake is not a true drake, but rather an unusual local variant of the more common pseudodragon—an example of how a creature placed under extreme conditions might adapt and evolve to grow stronger. In this case, house drakes are the result of brutal and violent predations upon their pseudodragon ancestors by Korvosa’s imps, who began to become a true infestation in the early years after the Acadamae was founded and its students began accidently releasing the little devils into the urban wilds after failing to claim them as familiars. These imps found Korvosa’s indigenous pseudodragons to be a delightful (and delicious) population to torment, for there was little that the pseudodragons could do against an imp’s defenses.

It wasn’t long before the most able, wise, and stubborn of the city’s pseudodragons began fighting back, chewing on silver coins to build up traces of the metal in their teeth and stings to be able to penetrate their enemy’s supernatural skin, focusing their studies on magic to see through impish invisibility and recover from the constant fights, and gorging on fat dream spiders to develop a befuddling breath weapon. The evolution of the pseudodragon into the house drake took only a few generations, quickly enough that many scholars suspect the outside influence of a mysterious patron of some supernatural source.

A 7th-level chaotic good spellcaster with the Improved Familiar feat can gain a house drake as a familiar.