Hobgoblin, Hobgoblin Battlefield ZealotHobgoblin Battlefield Zealot CR 2Source Monster Codex pg. 118 XP 600 Hobgoblin cleric 2/fighter 1 LE Medium humanoid (goblinoid) Init +2; Senses darkvision 60 ft.; Perception +2DefenseAC 16, touch 12, flat-footed 14 (+3 armor, +2 Dex, +1 shield) hp 25 (3 HD; 2d8+1d10+6) Fort +7, Ref +2, Will +5OffenseSpeed 30 ft. Melee bastard sword +4 (1d10+2/19–20) Ranged light crossbow +4 (1d8/19–20) Special Attacks channel negative energy 3/day (DC 13, 1d6) Spell-Like Abilities (CL 2nd; concentration +4) 5/day—battle rage (+1), strength surge (+1) Cleric Spells Prepared (CL 2nd; concentration +4) 1st—cure light wounds, magic weaponD, sanctuary (DC 13), shield of faith 0 (at will)—guidance, light, stabilize, virtue D domain spell; Domains Strength, WarStatisticsStr 14, Dex 14, Con 15, Int 8, Wis 15, Cha 10 Base Atk +2; CMB +4; CMD 16 Feats Combat Casting, Improved Channel, Power Attack Skills Craft (alchemy) +3, Heal +10, Spellcraft +3, Stealth +5 Languages Common, Goblin Combat Gear potion of cure moderate wounds, scrolls of cause fear (3), wand of cure light wounds (35 charges), alchemist’s fire (4), tanglefoot bags (2); Other Gear mwk studded leather, buckler, bastard sword, light crossbow with 20 bolts, healer’s kit, silver unholy symbol, spell component pouch, 228 gpEcologyEnvironment temperate hillsDescriptionZealots generally use their magic to aid their allies and provide healing, knowing that keeping their tougher allies in good health makes for a stronger army.Creatures in "Hobgoblin" CategoryStanding as tall as a human, this muscular, gray-skinned creature peers about with tiny, observant eyes.
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