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Hobgoblin

Standing as tall as a human, this muscular, gray-skinned creature peers about with tiny, observant eyes.

Creatures in "Hobgoblin" Category

NameCR
Hobgoblin1/2
Hobgoblin Battle Priest8
Hobgoblin Battlefield Zealot2
Hobgoblin Bombardier7
Hobgoblin Commander12
Hobgoblin Forerunner6
Hobgoblin Lieutenant4
Hobgoblin Paragon10
Hobgoblin Sergeant2

Hobgoblin, Hobgoblin Commander

Hobgoblin Commander CR 12

Source Monster Codex pg. 123
XP 19,200
Hobgoblin samurai 13 (Pathfinder RPG Ultimate Combat 18)
LE Medium humanoid (goblinoid)
Init +4; Senses darkvision 60 ft.; Perception +0

Defense

AC 24, touch 11, flat-footed 24 (+9 armor, +1 deflection, +1 natural, +3 shield)
hp 141 (13d10+65)
Fort +13, Ref +6, Will +8
Defensive Abilities greater resolve, honorable stand 1/day, resolve 7/day

Offense

Speed 20 ft.
Melee +1 shock katana +18/+13/+8 (1d8+4/15–20 plus 1d6 electricity) or mwk naginata +17/+12/+7 (1d8+4/×4)
Ranged mwk composite shortbow +14/+9/+4 (1d6+3/×3)
Special Attacks banner +3/+2, challenge (+13, DR 4/—, 5/day), demanding challenge

Tactics

During Combat The commander challenges an enemy leader and fires flaming burst arrows from horseback until the initial target is dead, then uses Chain Challenge to challenge another.

Statistics

Str 16, Dex 10, Con 16, Int 12, Wis 10, Cha 15
Base Atk +13; CMB +16; CMD 27
Feats Chain Challenge, Improved Critical (katana), Improved Initiative, Iron Will, Mounted Archery, Mounted Combat, Toughness, Vital Strike, Weapon Focus (katana)
Skills Diplomacy +18, Handle Animal +18, Intimidate +18, Knowledge (history) +17, Ride +9, Stealth –3
Languages Common, Goblin, Infernal
SQ mount (horse), mounted archer, order of the warrior (honor in all things 3/day, way of the samurai), weapon expertise (katana)
Combat Gear +1 flaming burst arrows (8), potion of cure serious wounds; Other Gear +2 iron lamellarUE, +1 heavy steel shield, +1 shock katanaUE, mwk composite shortbow (+3 Str) with 10 arrows, mwk naginataUE, amulet of natural armor +1, cloak of resistance +2, ring of protection +1, 201 gp

Ecology

Environment temperate hills

Description

Commander’s Warhorse

Horse animal companion
N Large animal
Init +3; Senses low-light vision, scent; Perception +15

Defense

AC 28, touch 12, flat-footed 25 (+4 armor, +3 Dex, +12 natural, –1 size)
hp 93 (11d8+44)
Fort +10, Ref +10, Will +6

Offense

Speed 50 ft.
Melee bite +13 (1d4+6), 2 hooves +8 (1d6+3)
Space 10 ft.; Reach 5 ft.

Statistics

Str 22, Dex 17, Con 17, Int 2, Wis 12, Cha 6
Base Atk +8; CMB +15; CMD 28 (32 vs. trip)
Feats Diehard, Endurance, Iron Will, Light Armor Proficiency, Power Attack, Run, Toughness
Skills Perception +15
SQ combat trained, tricks (attack, come, defend, down, fetch, guard, heel, seek, stay, track, work)
Gear leather lamellar bardingUC

The commanders of hobgoblin armies are among the most formidable warriors and military tacticians the world over.