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Hobgoblin

Standing as tall as a human, this muscular, gray-skinned creature peers about with tiny, observant eyes.

Creatures in "Hobgoblin" Category

NameCR
Hobgoblin1/2
Hobgoblin Battle Priest8
Hobgoblin Battlefield Zealot2
Hobgoblin Bombardier7
Hobgoblin Commander12
Hobgoblin Forerunner6
Hobgoblin Lieutenant4
Hobgoblin Paragon10
Hobgoblin Sergeant2

Hobgoblin, Hobgoblin Bombardier

Hobgoblin Bombardier CR 7

Source Monster Codex pg. 120
XP 3,200
Hobgoblin alchemist (grenadier) 8 (Pathfinder RPG Advanced Player’s Guide 26, see page 116)
LE Medium humanoid (goblinoid)
Init +4; Senses darkvision 60 ft.; Perception +16

Defense

AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 71 (8d8+32)
Fort +9, Ref +10, Will +2

Offense

Speed 30 ft.
Melee mwk short sword +8/+3 (1d6+1/19–20)
Ranged bomb +12/+7 (4d6+2 fire)
Special Attacks alchemical weapon (swift action), bomb 14/day (4d6+2 fire, DC 16), directed blast
Alchemist Extracts Prepared (CL 8th)
3rd—fly, haste
2nd—barkskin, cat’s grace, false life, invisibility, resist energy
1st—bomber’s eyeAPG, expeditious retreat, shield, true strike (2)

Tactics

During Combat The bombardier hurls bombs at enemies, or uses directed blast if the foes are grouped closely together. He uses unstable accelerants with the bombs that seem most likely to hit. He saves most of his alchemical items to use with the alchemical weapon ability if he gets stuck fighting in melee range. In this circumstance, he drinks his mutagen before attacking.

Statistics

Str 12, Dex 18, Con 16, Int 14, Wis 10, Cha 8
Base Atk +6; CMB +7; CMD 21
Feats Point-Blank Shot, Precise Shot, Throw Anything, Toughness, Weapon Focus (bomb)
Skills Craft (alchemy) +15, Heal +7, Knowledge (arcana) +11, Knowledge (engineering) +8, Knowledge (nature) +11, Perception +16, Spellcraft +13, Use Magic Device +6
Languages Aklo, Common, Goblin, Sylvan
SQ alchemy (alchemy crafting +8, identify potions), alternate racial features, discoveries (concussive bomb [4d4+2 sonic plus deafness], fast bombs, precise bombs [2 squares], smoke bomb, stink bomb), mutagen (+4/–2, +2 natural, 80 minutes), swift alchemy
Combat Gear wand of cure light wounds (40 charges), acid (3), alchemist’s fire (4), smokesticks (2), tanglefoot bags (2), unstable accelerantARG (3); Other Gear +2 leather armor, bombchucker, mwk short sword, eyes of the eagle, 30 gp

Ecology

Environment temperate hills

Special Abilities

Alternate Racial Features (Ex) The bombardier has the engineer racial trait in place of sneaky, granting him a +2 bonus on Craft (alchemy) and Knowledge (engineering) checks. He also employs the hobgoblin alternate favored class option for his alchemy levels, granting him four additional uses of his bomb ability each day. Both of these racial options can be found on page 121 of the Pathfinder RPG Advanced Race Guide.

Description

These alchemists focus their race’s penchant for fire into more productive and efficient means of destruction than mere torches or bonfires. Instead, they hone the craft of concocting bombs, mutagens, and extracts. Though they possess the means of enhancing their physical prowess, many bombardiers forgo imbibing their mutagens prior to battle, believing that increasing one’s weaknesses, even for potential gain in other areas, is a tactical mistake. When the situation calls for it, however, they drink mutagens to increase their physical stamina or ranged accuracy, preferring to decrease their perception and influence before compromising their mental faculties.