Archives of Nethys

Pathfinder 1E | Pathfinder 2E | Starfinder

All | Unique
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
Families | Templates | Types | Subtypes | Universal Monster Rules


Hobgoblin

Standing as tall as a human, this muscular, gray-skinned creature peers about with tiny, observant eyes.

Creatures in "Hobgoblin" Category

NameCR
Hobgoblin1/2
Hobgoblin Battle Priest8
Hobgoblin Battlefield Zealot2
Hobgoblin Bombardier7
Hobgoblin Commander12
Hobgoblin Forerunner6
Hobgoblin Lieutenant4
Hobgoblin Paragon10
Hobgoblin Sergeant2

Hobgoblin, Hobgoblin Battlefield Zealot

Hobgoblin Battlefield Zealot CR 2

Source Monster Codex pg. 118
XP 600
Hobgoblin cleric 2/fighter 1
LE Medium humanoid (goblinoid)
Init +2; Senses darkvision 60 ft.; Perception +2

Defense

AC 16, touch 12, flat-footed 14 (+3 armor, +2 Dex, +1 shield)
hp 25 (3 HD; 2d8+1d10+6)
Fort +7, Ref +2, Will +5

Offense

Speed 30 ft.
Melee bastard sword +4 (1d10+2/19–20)
Ranged light crossbow +4 (1d8/19–20)
Special Attacks channel negative energy 3/day (DC 13, 1d6)
Spell-Like Abilities (CL 2nd; concentration +4)
5/day—battle rage (+1), strength surge (+1)
Cleric Spells Prepared (CL 2nd; concentration +4)
1st—cure light wounds, magic weaponD, sanctuary (DC 13), shield of faith
0 (at will)—guidance, light, stabilize, virtue
D domain spell; Domains Strength, War

Statistics

Str 14, Dex 14, Con 15, Int 8, Wis 15, Cha 10
Base Atk +2; CMB +4; CMD 16
Feats Combat Casting, Improved Channel, Power Attack
Skills Craft (alchemy) +3, Heal +10, Spellcraft +3, Stealth +5
Languages Common, Goblin
Combat Gear potion of cure moderate wounds, scrolls of cause fear (3), wand of cure light wounds (35 charges), alchemist’s fire (4), tanglefoot bags (2); Other Gear mwk studded leather, buckler, bastard sword, light crossbow with 20 bolts, healer’s kit, silver unholy symbol, spell component pouch, 228 gp

Ecology

Environment temperate hills

Description

Zealots generally use their magic to aid their allies and provide healing, knowing that keeping their tougher allies in good health makes for a stronger army.