Devil, Heresy Devil (Ayngavhaul)Seemingly fused with a monstrous iron throne, this impossibly corpulent being floats several feet off the ground.Heresy Devil (Ayngavhaul) CR 12Source Bestiary 5 pg. 80, Book of the Damned - Volume 1: Princes of Darkness pg. 56 XP 19,200 LE Huge outsider (devil, evil, extraplanar, lawful) Init +3; Senses darkvision 60 ft., see in darkness; Perception +21DefenseAC 29, touch 7, flat-footed 29 (+4 armor, -1 Dex, +18 natural, -2 size) hp 175 (13d10+104); fast healing 5 Fort +17, Ref +3, Will +13 DR 5/good; Immune fire, poison; Resist acid 10, cold 10; SR 22OffenseSpeed 10 ft., fly 40 ft. (perfect) Melee 2 slams +18 (2d8+7), bite +18 (2d6+7) Ranged 3 searing words +10 (4d6 fire and divine) Space 15 ft., Reach 5 ft. Special Attacks blasphemous bile Spell-Like Abilities (CL 18th; concentration +27) At will—alter self, dream (DC 24), greater teleport (self plus 50 lbs. of objects only), major image (DC 22), mirage arcana (DC 24), ventriloquism (DC 19) 3/day—blasphemy (DC 26), dominate person (DC 24), hold monster (DC 24), insanity (DC 26), touch of idiocy, veil (DC 25) 1/day—mind fog (DC 24), screen (DC 27), summon (level 8, 1d6 bone devils or 2d4 bearded devils 50% or 1 ice devil 20%)StatisticsStr 24, Dex 8, Con 24, Int 22, Wis 21, Cha 20 Base Atk +13; CMB +22; CMD 41 Feats Diehard, Endurance, Great Fortitude, Improved Initiative, Persuasive, Toughness Skills Bluff +21, Diplomacy +25, Fly +12, Intimidate +25, Knowledge (arcana, planes, religion) +22, Knowledge (history) +19, Perception +21, Perform (oratory) +18, Profession (librarian) +12, Sense Motive +21, Spellcraft +22 Languages Abyssal, Celestial, Draconic, Infernal SQ corpulenceEcologyEnvironment any (Hell) Organization solitary, pair, or lecture (3-8) Treasure standardSpecial AbilitiesCorpulence (Ex) Ayngavhauls are so greasy and grossly obese that they gain a +10 bonus to CMD.
Blasphemous Bile (Su) Once per hour, an ayngavhaul can expel a 30-foot line of putrid bile. The bile deals 4d6 acid damage (Reflex DC 23 half). Even on a successful save, those struck by this bile are drenched in liquid corruption. Any non-evil divine spellcaster who casts a spell targeting a creature soaked in this bile must make a DC 23 caster level check to affect the creature or the spell fails. This bile can be washed off by a creature or ally that spends a round and uses at least a gallon of fluid; otherwise the effect last for 10 minutes per HD of the ayngavhaul. The save DC is Constitution-based.
Searing Words (Su) An ayngavhaul can speak words of torment,giving them shape and sending them streaking toward theirenemies as ranged touch attacks. Any good-aligned creature struck by one of these infernal words takes 4d6points of hellfire damage (half fire, half profane); non-good creatures take half damage. This is a sonic effect.DescriptionBloated scholars of despair, ayngavhauls collect, create, and spread heresies and apocrypha, sowing disbelief and corruption among all who would seek their foul wisdom.
Ayngavhauls are roughly ovular in form, about 10 feet tall with their rolls of wet gristle spreading 13 feet wide.Creatures in "Devil" CategorySource Pathfinder RPG Bestiary pg. 72 Masters of corruption and despoilers of purity, devils seek to destroy all things good and drag mortal souls back with them to the depths of Hell.
As the most numerous fiendish occupants of Hell, the various forms of devils are well catalogued by diabolists. Most are known by two names: an evocative title given to the fiends by commoners and folklore, and an obscure, ancient designation spoken by the servants of Hell and those who would seek to deal with the damned.
Born from the foulest of mortal souls—their personalities and memories long since scoured by millennia of torment—would-be devils rise from the masses of suffering souls as lemures, revolting beings of mindless evil potentiality. Only through continued centuries of torture or by the edicts of more powerful devils do these least of devilkind rise to become deadlier fiends, graduating through a pain-wracked metamorphosis dictated by their masters or the infernal whims of Hell's semi-sentient layers. While fiendish lords wield transformation into greater or lesser forms as both prize and punishment, some devils spontaneously rise from particularly evil souls long trapped upon an infernal layer. Thus, although the various diabolical breeds possess recognizable abilities and hold generalized rankings in the great infernal hierarchy, a devil's type alone does not always correspond to a specific tenure of torment or place in the infernal chain of command.
Devils fill the nine layers of Hell, though certain fiends are more common on specific layers than others, their specialized duties or fealty to individual archdevils drawing them to one torturous domain more than others. Although the various types of devils tend to specialize in unique forms of depravity or temptation, the hierarchies of Hell are not without flexibility for uncommon individual talents. Thus, particularly watchful hamatulas might join the ranks of Phlegethon's bone devil inquisitors, while veteran barbazus might serve among the pit fiends of Nessus.
Beyond the pits of Hell, devils often travel to the Material Plane at the summons of evil spellcasters. Quick to bargain and willing to serve mortals to assure their damnation, devils ever obey the letter of their agreements, but serve the whims of Hell foremost. Thus, even the least of devilkind might come to the Material Plane intent on further corrupting souls, cleverly escaping the bonds of their contracts to indulge their own plots, or to further the unspeakable goals of the archdevils of Hell. The Ranks of Devilkind Diabolists speak often of the rankings of Hell, the distinctions made between devils that distinguish the foot soldiers from the commanders of Hell's armies. While such divisions mean little to most mortals—a devil being a deadly foe in any incarnation—the hierarchies and nuances of Hell's society carry distinctions vital to the survival of any who would commune with devils. What distinguishes a breed of devils above or below others is more than a matter of brawn, with several cunning types of fiend holding priority over their fundamentally stronger brethren. While a devil's station does not mean it can instantly command every other devil of inferior standing, it does imply which fiends might serve their brethren or hold influence over others.
Below these are the devil races themselves, from the lordly and malevolent pit fiends all the way down to the lowly, malformed lemure. The Infernal Hierarchy Listed here, from the absolute weakest devils to the lords of Hell, is the most basic hierarchy of the infernal realm's best-known denizens.
Least Devils: imps, lemures Lesser Devils: bearded devils (barbazus), erinyes, barbed devils (hamatulas), bone devils (osyluths) Greater Devils: horned devils (cornugons), ice devils (gelugons), pit fiends Devil SubtypeDevils are lawful evil outsiders that hail from the plane of Hell. Devils possess a particular suite of traits (unless otherwise noted in a creature's entry). - Immunity to fire and poison.
- Resistance to acid 10 and cold 10.
- See in Darkness (Su) Some devils can see perfectly in darkness of any kind, even that created by a deeper darkness spell.
- Summon (Sp) Devils share the ability to summon others of their kind, typically another of their type or a small number of less-powerful devils.
- Telepathy.
- Except when otherwise noted, devils speak Celestial, Draconic, and Infernal.
- A devil's natural weapons, as well as any weapons it wields, are treated as lawful and evil for the purpose of resolving damage reduction.
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