Phantom Armor, Guardian Phantom ArmorThis suit of armor moves with a warrior’s deadly skill despite obviously being empty.Guardian Phantom Armor CR 2Source Bestiary 4 pg. 213, Pathfinder #47: Ashes at Dawn pg. 84 XP 600 NE Medium undead Init +5; Senses darkvision 60 ft.; Perception +6DefenseAC 21, touch 11, flat-footed 20 (+9 armor, +1 Dex, +1 shield) hp 13 (3d8) Fort +1, Ref +2, Will +3 Defensive Abilities channel resistance +2; Immune undead traitsOffenseSpeed 30 ft. Melee mwk longsword +5 (1d8+2/19–20) or 2 slams +4 (1d4+2)StatisticsStr 14, Dex 13, Con —, Int 7, Wis 11, Cha 10 Base Atk +2; CMB +4; CMD 15 Feats Improved Initiative, Power Attack Skills Perception +6, Stealth +7 Languages Common (can’t speak) SQ freeze (suit of armor)EcologyEnvironment any Organization solitary or pair Treasure noneDescriptionCreated from blood-spattered armor infused with the souls of betrayed knights or fallen soldiers, phantom armors appear as suits of damaged but animate armor that move with deadly purpose and lethal precision.Creating Phantom ArmorsPhantom armors are created using the spell create undead. Creating a phantom armor requires a corpse wearing a suit of heavy armor. The corpse is destroyed in the phantom armor’s creation. A magic-user must be at least caster level 12th to create a guardian phantom armor and at least caster level 15th to create a giant phantom armor.Creatures in "Phantom Armor" CategorySource Pathfinder #47: Ashes at Dawn pg. 84 Raised from the corpses of knights and soldiers slain by treachery rather than battle or conflicts considered crimes even in the heat of war, phantom armors appear as suits of animate armor, walking or floating of their own accord. Most phantom armors haunt the halls and blasted battlef ields where they were slain, seeking revenge against their murderers or, should that prove impossible, confronting any living creature that might give them the opportunity to do battle once more. Dastardly necromancers have also discovered the process for binding violent spirits to suits of armor, giving rise to eerie servants that combine endless patience with cold brutality.
Phantom armors come in many shapes and sizes; some appear to be nothing more than animate helms while others resemble armored giants.
Creating Phantom ArmorPhantom armors of varying types can be created using the spell create undead, as detailed below. In addition to requiring a corpse for it to be cast upon, the spell requires that body must be wearing a suit of heavy armor. The corpse dissolves into the armor at the conclusion of the spell’s casting.
Caster Level | Phantom Armor Created | 11th or lower | Hollow helm | 12th-13th | Guardian phantom armor | 14th | Floating phantom armor | 15th | Giant phantom armor | 16th | Phantom lancer |
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