Elemental (Lightning), Greater Lightning ElementalGreater Lightning Elemental CR 9Source Bestiary 2 pg. 117 XP 6,400 N Huge outsider (air, elemental, extraplanar) Init +13; Senses darkvision 60 ft.; Perception +16DefenseAC 22, touch 18, flat-footed 12 (+9 Dex, +1 dodge, +4 natural, –2 size) hp 110 (13d10+39) Fort +11, Ref +17, Will +6 DR 10/—; Immune electricity, elemental traitsOffenseSpeed fly 100 ft. (perfect) Melee 2 slams +20 (2d8+6 plus 2d6 electricity) Space 15 ft., Reach 15 ft. Special Attacks metal mastery, spark leapStatisticsStr 22, Dex 29, Con 16, Int 8, Wis 11, Cha 11 Base Atk +13; CMB +21; CMD 41 Feats Blind-Fight, Dodge, Flyby Attack, Improved Initiative, Iron Will, Mobility, Power Attack, Weapon Finesse B Skills Acrobatics +25, Escape Artist +25, Fly +13, Intimidate +16, Knowledge (planes) +15, Perception +16EcologyEnvironment any (Plane of Air) Organization solitary, pair, or gang (3–8) Treasure none
Though most think of the Plane of Air as a vast expanse of clear sky, that plane also holds the power of the storm, including monstrous hurricanes larger than entire worlds and thunderstorms whose peals and claps can shatter stone. Whether lightning elementals are the by-product of common air elementals spending too much time near these electrically charged storms or are merely calved off like forgotten flurries, they are aggressive and almost suicidal in their willingness to leap into battle. They particularly enjoy attacking creatures that are made of metal and creatures that wear metal armor or wield metal weapons.
Many lightning elementals have a roughly humanoid shape, but some prefer animalistic shapes (particularly birds and dragons), and a few appear to be nothing more than large disembodied heads made of dark clouds with flickering lightning tongues. Regardless of the shape a lightning elemental takes, the air around the creature hums and throbs with the promise of electrocution and the tangy stink of ozone.Creatures in "Elemental (Lightning)" CategorySource Bestiary 2 pg. 116 This creature looks like a dark storm cloud, with sparks suggesting eyes and long sweeping arms charged with bolts of lightning.
An elemental is a being composed entirely from one of the four classical elements: air, earth, fire, or water. An elemental has the following features.- Immunity to bleed, paralysis, poison, sleep effects, and stunning.
- Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack.
- Proficient with natural weapons only, unless generally humanoid in form, in which case proficient with all simple weapons and any weapons mentioned in its entry.
- Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Elementals not indicated as wearing armor are not proficient with armor. Elementals are proficient with shields if they are proficient with any form of armor.
- Elementals do not breathe, eat, or sleep.
Languages AuranEcology Environment any (Plane of Air) Organization solitary, pair, or gang (3–8) Treasure none Special AbilitiesMetal Mastery (Ex) A lightning elemental gains a +3 bonus on attack rolls if its opponent is wearing metal armor, is wielding a metal weapon, or is made of metal (such as an iron golem).
Spark Leap (Ex) A lightning elemental gains a +10 bonus on bull rush, disarm, overrun, and trip attacks when it charges a creature against whom its metal mastery ability applies.
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