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Goblin, Goblin Vulture Pilot

Goblin Vulture Pilot CR 3

Source Monster Codex pg. 109
XP 800
Goblin alchemist (winged marauder) 4 (Pathfinder RPG Advanced Player’s Guide 26, see page 104)
NE Small humanoid (goblinoid)
Init +4; Senses darkvision 60 ft.; Perception +8

Defense

AC 21, touch 15, flat-footed 17 (+4 armor, +4 Dex, +2 natural, +1 size)
hp 38 (4d8+17)
Fort +5, Ref +8, Will +2; +2 against poison

Offense

Speed 30 ft.
Melee dagger +3 (1d3–1/19–20)
Ranged bomb +9 (2d6+3 fire plus catch fire)
Special Attacks bomb 7/day (2d6+3 fire and catch fire, DC 15, 10-ft. radius)
Alchemist Extracts Prepared (CL 4th)
2nd—false life, touch injectionUC
1st—bomber’s eyeAPG, bouncy body, shield, true strike

Tactics

Before Combat The vulture pilot drinks a bouncy body extract, a false life extract, and a potion of barkskin, then feeds a potion of barkskin to her vulture companion.
During Combat The pilot uses her bombs to scatter opponents on the ground, tanglefoot bags to hold tasty prizes in place, and alchemical splash weapons as the situation warrants.
Base Statistics Without barkskin and false life, the vulture pilot’s statistics are AC 19, touch 15, flat-footed 15; hp 29.

Statistics

Str 8, Dex 18, Con 13, Int 16, Wis 12, Cha 6
Base Atk +3; CMB +1; CMD 15
Feats Brew Potion, Mounted Archery, Mounted Combat, Throw Anything
Skills Acrobatics +8, Climb +3, Craft (alchemy) +10, Handle Animal +2, Perception +8, Ride +12, Stealth +16; Racial Modifiers +4 Ride, +4 Stealth
Languages Common, Giant, Gnoll, Goblin
SQ alchemy (alchemy crafting +4, identify potions), discoveries (explosive bomb, sipping pet), poison use, swift alchemy
Combat Gear potions of barkskin (2), potions of cure light wounds (2), acid (2), alchemist’s fire (2), tanglefoot bags (2); Other Gear mwk mithral chain shirt, dagger, sunrods (2), 293 gp

Ecology

Environment temperate forest and plains (usually coastal regions)

Description

Giant Vulture

Giant vulture animal companion
N Medium animal
Init +3; Senses low-light vision; Perception +7

Defense

AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural)
hp 26 (4d8+8)
Fort +6, Ref +7, Will +3, +4 vs. disease
Defensive Abilities evasion

Offense

Speed 10 ft., fly 50 ft. (average)
Melee bite +5 (1d8+3)

Tactics

Base Statistics Without barkskin, the giant vulture’s statistics are AC 17, touch 13, flat-footed 14.

Statistics

Str 14, Dex 16, Con 14, Int 2, Wis 15, Cha 7
Base Atk +3; CMB +5; CMD 18
Feats Flyby Attack, Power Attack
Skills Fly +10, Perception +7
SQ tricks (attack, come, defend, down, guard, stay)
Gear flying straps

Strapped to her giant vulture companion, the goblin vulture pilot is a peerless scout and saboteur. Enemies find goblin vulture pilots tough to pin down as they lob explosive bombs from the air. Vulture pilots are braver, more disciplined, and more patient than most goblins, as they have to sneak into giant vulture nests to steal eggs, resist the temptation to eat those eggs, and raise the hatchlings to be loyal mounts. Many pilots die in flying accidents; the lucky ones often discover how to craft extracts of bouncy body, levitate, or similar effects to help them survive the inevitable crashes.

Goblin vulture pilots take great pride in their abilities, and often wear their mounts’ feathers as headdresses or paint themselves with guano as marks of status.

Creatures in "Goblin" Category

NameCR
Goblin1/3
Goblin Chief9
Goblin Commando2
Goblin Firestarter4
Goblin Frog-Talker5
Goblin Outrider1
Goblin Sneak1
Goblin Stickylord6
Goblin Vulture Pilot3
Grizzled Rider5
Monkey Goblin1/2
Mutant Goblin3