Goblin, Goblin Vulture PilotGoblin Vulture Pilot CR 3Source Monster Codex pg. 109 XP 800 Goblin alchemist (winged marauder) 4 (Pathfinder RPG Advanced Player’s Guide 26, see page 104) NE Small humanoid (goblinoid) Init +4; Senses darkvision 60 ft.; Perception +8DefenseAC 21, touch 15, flat-footed 17 (+4 armor, +4 Dex, +2 natural, +1 size) hp 38 (4d8+17) Fort +5, Ref +8, Will +2; +2 against poisonOffenseSpeed 30 ft. Melee dagger +3 (1d3–1/19–20) Ranged bomb +9 (2d6+3 fire plus catch fire) Special Attacks bomb 7/day (2d6+3 fire and catch fire, DC 15, 10-ft. radius) Alchemist Extracts Prepared (CL 4th) 2nd—false life, touch injectionUC 1st—bomber’s eyeAPG, bouncy body, shield, true strikeTacticsBefore Combat The vulture pilot drinks a bouncy body extract, a false life extract, and a potion of barkskin, then feeds a potion of barkskin to her vulture companion. During Combat The pilot uses her bombs to scatter opponents on the ground, tanglefoot bags to hold tasty prizes in place, and alchemical splash weapons as the situation warrants. Base Statistics Without barkskin and false life, the vulture pilot’s statistics are AC 19, touch 15, flat-footed 15; hp 29.StatisticsStr 8, Dex 18, Con 13, Int 16, Wis 12, Cha 6 Base Atk +3; CMB +1; CMD 15 Feats Brew Potion, Mounted Archery, Mounted Combat, Throw Anything Skills Acrobatics +8, Climb +3, Craft (alchemy) +10, Handle Animal +2, Perception +8, Ride +12, Stealth +16; Racial Modifiers +4 Ride, +4 Stealth Languages Common, Giant, Gnoll, Goblin SQ alchemy (alchemy crafting +4, identify potions), discoveries (explosive bomb, sipping pet), poison use, swift alchemy Combat Gear potions of barkskin (2), potions of cure light wounds (2), acid (2), alchemist’s fire (2), tanglefoot bags (2); Other Gear mwk mithral chain shirt, dagger, sunrods (2), 293 gpEcologyEnvironment temperate forest and plains (usually coastal regions)DescriptionGiant Vulture Giant vulture animal companion N Medium animal Init +3; Senses low-light vision; Perception +7 Defense AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural) hp 26 (4d8+8) Fort +6, Ref +7, Will +3, +4 vs. disease Defensive Abilities evasion Offense Speed 10 ft., fly 50 ft. (average) Melee bite +5 (1d8+3) Tactics Base Statistics Without barkskin, the giant vulture’s statistics are AC 17, touch 13, flat-footed 14. Statistics Str 14, Dex 16, Con 14, Int 2, Wis 15, Cha 7 Base Atk +3; CMB +5; CMD 18 Feats Flyby Attack, Power Attack Skills Fly +10, Perception +7 SQ tricks (attack, come, defend, down, guard, stay) Gear flying straps
Strapped to her giant vulture companion, the goblin vulture pilot is a peerless scout and saboteur. Enemies find goblin vulture pilots tough to pin down as they lob explosive bombs from the air. Vulture pilots are braver, more disciplined, and more patient than most goblins, as they have to sneak into giant vulture nests to steal eggs, resist the temptation to eat those eggs, and raise the hatchlings to be loyal mounts. Many pilots die in flying accidents; the lucky ones often discover how to craft extracts of bouncy body, levitate, or similar effects to help them survive the inevitable crashes.
Goblin vulture pilots take great pride in their abilities, and often wear their mounts’ feathers as headdresses or paint themselves with guano as marks of status.Creatures in "Goblin" Category
|