Goblin, Goblin OutriderGoblin Outrider CR 1Source Monster Codex pg. 106 XP 400 Goblin ranger 2 NE Small humanoid (goblinoid) Init +4; Senses darkvision 60 ft.; Perception +6DefenseAC 20, touch 15, flat-footed 16 (+3 armor, +4 Dex, +2 shield, +1 size) hp 19 (2d10+4) Fort +4, Ref +7, Will +1OffenseSpeed 30 ft. Melee mwk dogslicer +5 (1d4+1/19–20) Ranged shortbow +7 (1d4/×3) Special Attacks combat style (mounted combat), favored enemy (humans +2)TacticsDuring Combat The goblin outrider uses its bow or alchemist’s fire, then switches to Power Attack to increase its damage and Ride-By Attack to keep away from melee opponents.StatisticsStr 13, Dex 18, Con 13, Int 10, Wis 12, Cha 6 Base Atk +2; CMB +2; CMD 16 Feats Power Attack, Ride-By Attack Skills Acrobatics +3, Handle Animal +3, Perception +6, Ride +10, Stealth +14, Swim +3; Racial Modifiers +4 Ride, +4 Stealth Languages Goblin SQ track +1, wild empathy +0 Combat Gear potion of bull’s strength, potions of cure light wounds (2), alchemist’s fire (4), tanglefoot bags (2); Other Gear studded leather, heavy wooden shield, mwk dogslicerUE, shortbow with 20 mwk arrows, tindertwigs (7), giant gecko mount (Pathfinder RPG Bestiary 3 186), 2 gpEcologyEnvironment temperate forest and plains (usually coastal regions)DescriptionGoblin riders usually ride goblin dogs, wolves, or worgs, but might also ride exotic creatures like giant geckos.Creatures in "Goblin" Category
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