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Goblin, Goblin Outrider

Goblin Outrider CR 1

Source Monster Codex pg. 106
XP 400
Goblin ranger 2
NE Small humanoid (goblinoid)
Init +4; Senses darkvision 60 ft.; Perception +6

Defense

AC 20, touch 15, flat-footed 16 (+3 armor, +4 Dex, +2 shield, +1 size)
hp 19 (2d10+4)
Fort +4, Ref +7, Will +1

Offense

Speed 30 ft.
Melee mwk dogslicer +5 (1d4+1/19–20)
Ranged shortbow +7 (1d4/×3)
Special Attacks combat style (mounted combat), favored enemy (humans +2)

Tactics

During Combat The goblin outrider uses its bow or alchemist’s fire, then switches to Power Attack to increase its damage and Ride-By Attack to keep away from melee opponents.

Statistics

Str 13, Dex 18, Con 13, Int 10, Wis 12, Cha 6
Base Atk +2; CMB +2; CMD 16
Feats Power Attack, Ride-By Attack
Skills Acrobatics +3, Handle Animal +3, Perception +6, Ride +10, Stealth +14, Swim +3; Racial Modifiers +4 Ride, +4 Stealth
Languages Goblin
SQ track +1, wild empathy +0
Combat Gear potion of bull’s strength, potions of cure light wounds (2), alchemist’s fire (4), tanglefoot bags (2); Other Gear studded leather, heavy wooden shield, mwk dogslicerUE, shortbow with 20 mwk arrows, tindertwigs (7), giant gecko mount (Pathfinder RPG Bestiary 3 186), 2 gp

Ecology

Environment temperate forest and plains (usually coastal regions)

Description

Goblin riders usually ride goblin dogs, wolves, or worgs, but might also ride exotic creatures like giant geckos.

Creatures in "Goblin" Category

NameCR
Goblin1/3
Goblin Chief9
Goblin Commando2
Goblin Firestarter4
Goblin Frog-Talker5
Goblin Outrider1
Goblin Sneak1
Goblin Stickylord6
Goblin Vulture Pilot3
Grizzled Rider5
Monkey Goblin1/2
Mutant Goblin3